Informations - eFootball™ v4.0.0
Salutations à tous les amoureux du ballon rond du monde entier.
Le rideau de divers championnats européens s’est levé, et les équipes nous offrent à nouveau de nombreux sujets de conversation. C’est le début d’une nouvelle année de football palpitante !
La nouvelle mise à jour d’eFootball™ promet également des moments passionnants et des matches inoubliables pour les nouveaux joueurs comme pour les vétérans !
Venez donc découvrir tous les détails de la mise à jour v4.0.0.
Mises à jour de jouabilité
Dans la v4.0.0, nous avons apporté des changements majeurs au gameplay, en nous concentrant sur la manière dont chaque joueur exprime son individualité sur le terrain. Nous avons tenu compte des données de jeu réelles, d’interviews avec les utilisateurs, des réactions sur les réseaux sociaux et d’autres informations afin de déterminer les types de changements adéquats pour atteindre cet objectif.
Grâce à cela, nous pensons que les joueurs dans le jeu se rapprochent encore plus de leurs homologues réels. Ils sont prêts à contribuer à leur manière au match, ce qui signifie que chacun peut avoir sa place dans l'effectif.
Ci-dessous, nous examinerons plus en détail les changements apportés au gameplay.
Nouvelles commandes : Dribbles en précision
Les "Dribbles en précision" débarquent dans eFootball™ !
Avec une convivialité améliorée, vous disposerez désormais de plus d’options pour apprécier les batailles tactiques entre l’attaque et la défense.
L’attaquant tentera de garder son corps orienté vers le but adverse, tout en utilisant des touches fines pour dribbler le défenseur. Les statistiques du joueur seront un facteur important pour déterminer son habileté à contrôler le ballon.
Utilisez ces commandes pour dribbler au travers des défenses serrées ou remporter vos duels face à un défenseur acharné.
Améliorations de la statistique Contact physique
En cas de situation musclée, comme un contact physique entre l’attaquant et le défenseur, le joueur avec la statistique "Contact physique" la plus élevée aura un avantage.
Gardez un œil sur les joueurs puissants qui correspondent à votre style de jeu préféré.
*La commande "Bouclier" ne sera plus disponible après la mise à jour v.4.0.0. Désormais, les joueurs tenteront automatiquement de protéger le ballon des joueurs adverses en utilisant leur corps.
Essai d’un nouveau type de commandes : Commandes intelligentes
Nous avons mis en place une version d’essai de notre nouveau type de commandes, les "Commandes intelligentes". Cette fonction vous assistera pendant un match en contrôlant automatiquement certains aspects, tels que la puissance des tirs et la direction du dribble.
Pour l’activer, réglez l’option "Commandes intelligentes" sur "Activé". Vous pourrez réaliser de super dribbles et des passes incroyables, vous placer dans la position idéale pour marquer un but époustouflant, le tout sans avoir à saisir de commandes compliquées. Cette fonctionnalité étant encore en phase de test, son utilisation n’est pas encore accessible dans tous les modes et événements.
Notre objectif est d’améliorer cette fonctionnalité en nous basant sur les données de jeu réelles ainsi que sur les retours reçus via les questionnaires et les réseaux sociaux. Lorsque nous estimerons avoir trouvé un bon équilibre, nous prévoyons d’élargir son utilisation à de nouveaux modes et événements. Nous avons hâte d'entendre ce que vous en pensez !
Mises à jour du développement des joueurs
Développez votre joueur idéal avec la Fabrication de booster
Nous ajouterons des joueurs dotés d’un "Emplacement de Booster".
Vous pouvez créer au hasard l’un des 17 types de Boosters normaux et l’ajouter à l’emplacement en dépensant un "Jeton booster aléatoire". Vous pouvez obtenir des Jetons de booster aléatoires de plusieurs manières, y compris en tant que récompenses d’événement.
Si vous souhaitez créer un Booster spécifique, vous devez obtenir des "Jetons de booster spécifique".
Vous pouvez obtenir des Jetons de booster spécifique de plusieurs manières, notamment en libérant des joueurs.
En dépensant 100 Jetons, vous pouvez choisir le Booster normal que vous souhaitez fabriquer pour votre joueur.
Tirs |
Coups francs |
Jeu aérien |
Passes |
Contrôle du ballon |
Technique |
Défense |
Duel |
Agilité |
Physique |
Gardien de but |
Instinct d'attaquant |
Verrouillage |
Bosseur |
Arrêts |
Centres |
Fantasista |
Suppression de la durée de contrat
Vous avez été très nombreux à nous partager votre volonté d’utiliser librement tous les joueurs que vous avez recrutés.
Nous avons toujours gardé ce retour en tête et nous avons décidé qu’il était temps de supprimer la durée de contrats des joueurs. À partir de cette mise à jour, vous pouvez utiliser tous vos joueurs, peu importe quand vous les avez recrutés !
Cela s’applique également aux joueurs dont le contrat a déjà expiré. Vous pourrez de nouveau jouer avec eux.
Liberté de développement des joueurs
Un autre changement important que vous nous avez demandé concerne le coût en GP pour réinitialiser la progression de joueur. Nous avons donc décidé de supprimer ce coût, pour vous permettre d’ajuster vos joueurs préférés selon vos préférences.
Progression de joueur automatique
Les joueurs qui ont du temps de jeu sur le terrain gagnent de l’expérience et montent de niveau.
Les points de progression gagnés en montant de niveau sont ensuite utilisés pour augmenter leurs statistiques de joueur.
C’est ainsi que fonctionne la progression de joueur.
Bien que cette fonctionnalité offre une grande flexibilité pour personnaliser vos joueurs, elle peut également être intimidante et laborieuse pour les nouveaux utilisateurs comme pour les vétérans.
C’est pour cela que nous avons ajouté une nouvelle fonction : le Développement auto.
Ce paramètre réaffectera automatiquement tous les points de progression de votre joueur de manière à maximiser sa Note globale chaque fois qu’il monte de niveau.
Autres mises à jour
Jouez avec chaque équipe gratuitement
Le mode hors ligne "Match d’essai", qui vous permettait de jouer avec des équipes authentiques, a été renommé "Exhibition".
Vous pourrez désormais jouer avec tous les clubs et équipes nationales disponibles dans le jeu.
Mais pas seulement... vous pouvez également modifier les paramètres du match, tels que le Niveau du match et le Temps de jeu, selon vos préférences.
Nouvelles options pour mobile
Nous avons ajouté une option permettant de choisir les conditions météorologiques "Pluvieux" et "Neige" sur la version mobile.
Vous pouvez profiter de matches dans diverses situations, comme My League, Exhibition, et des matches contre vos amis.
Amélioration technique
Nous avons ajouté une nouvelle fonction pour vous guider lors de votre expérience initiale avec eFootball™ !
La fonction "Amélioration technique" vous guidera au travers des bases de la création de votre Équipe de rêve, et l’utilisation des commandes de base lors d’un match.
C’est le moment idéal pour perfectionner vos compétences !
Ajout de fonctionnalité et changements
- ・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
- ・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
- ・ Added a "Time-limited" label to time-limited Badges.
- ・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
- ・ Player Progression reset no longer requires GP.
- ・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
- ・ "Trial Match" has been changed to "Exhibition" and now has all the teams and stadiums available for use.
- ・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
- ・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
- ・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
- ・ Players no longer have a contract duration.
- ・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be displayed according to the time zone setting of your game console.
- ・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
- ・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
- ・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
- ・ Player Progression reset no longer requires GP.
- ・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
- ・ "Trial Match" has been changed to "Exhibition" and now has all the teams available for use.
- ・ "Rain" and "Snow" can be selected as weather options in the Match Settings.
- ・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
- ・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
- ・ The referee will be shown as long as the Players Graphics is set to "Standard" or "High".
- ・ The quality of "Player Graphics" and "Stadium Graphics" can be set individually, allowing more freedom to choose the quality of each section of the match.
- ・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
- ・ Players no longer have a contract duration.
- ・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be calculated according to the time zone setting of your device.
Mises à jour des données de nouvelle saison
- The team structures of the following leagues have been updated with data from the new season.
- ・ English League
- ・ English 2nd Division
- ・ Spanish League
- ・ Spanish 2nd Division
- ・ Italian League
- ・ Serie BKT (Italy)
- ・ Ligue 1 McDonald's (France)
- ・ Ligue 2 BKT (France)
- ・ Liga Portugal Betclic (Portugal)
- ・ Trendyol Süper Lig (Türkiye)
- ・ Eredivisie (Netherlands)
- ・ Belgian League
- ・ Danish League
- ・ Scottish Premiership (Scotland)
- ・ Swiss League
- ・ Liga BBVA MX (Mexico)
- ・ Hilux Revo Thai League (Thailand)
- The team structures of the following leagues have been updated with data from the new season.
- ・ English League
- ・ English 2nd Division
- ・ Spanish League
- ・ Spanish 2nd Division
- ・ Italian League
- ・ Serie BKT (Italy)
- ・ Ligue 1 McDonald's (France)
- ・ Ligue 2 BKT (France)
- ・ Liga Portugal Betclic (Portugal)
- ・ Trendyol Süper Lig (Türkiye)
- ・ Eredivisie (Netherlands)
- ・ Belgian League
- ・ Danish League
- ・ Scottish Premiership (Scotland)
- ・ Swiss League
- ・ Liga BBVA MX (Mexico)
- ・ Hilux Revo Thai League (Thailand)
Mises à jour et ajouts
- ・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
- ・ Updated licences.
- ・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
- The following data have also been updated:
- ・ Team data
- ・ Player photos, graphics and data
- ・ Strips
- ・ Club emblems
- ・ Boots
- ・ Balls
- ・ Goalkeeper's Gloves
- ・ Stadium graphics
- ・ Pitch-side advertising boards
- ・ Media backdrops and corner flags
- ・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
- ・ Updated licences.
- ・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
- The following data have also been updated:
- ・ Team data
- ・ Player photos, graphics and data
- ・ Strips
- ・ Club emblems
- ・ Boots
- ・ Balls
- ・ Stadium graphics
- ・ Pitch-side advertising boards
- ・ Corner flags
- ・ Cinematics and animations
- ・ Commentary
- ・ Menu music
Correctifs de jouabilité et ajustements
- Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
- 〇 Dribbling
- ・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
- ・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
- ・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
- ・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
- 〇 Feints
- ・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
- 〇 Traps
- ・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
- ・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
- ・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
- ・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
- 〇 Shooting
- ・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
- ・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
- ・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
- 〇 Heading
- ・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
- 〇 Kicking
- ・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
- ・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
- 〇 Defence
- ・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
- ・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
- ・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
- ・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
- ・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
- ・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
- 〇 Goalkeeper
- ・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
- ・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
- ・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
- ・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
- ・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
- ・ Added a punting motion that reduces the time to kick.
- ・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
- ・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
- 〇 AI
- ・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
- ・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
- ・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
- ・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
- ・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
- ・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
- ・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
- ・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
- ・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
- ・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
- ・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
- ・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
- ・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
- ・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
- ・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
- ・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
- 〇 Controls
- ・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
- ・ The Power Gauge colour now becomes light blue for a Controlled Shot.
- ・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
- 〇 Game Plan
- ・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
- ・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
- 〇 Other Gameplay Enhancements
- ・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
- ・ A variety of other adjustments have been made to improve the overall match experience.
- Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
- 〇 Dribbling
- ・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
- ・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
- ・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
- ・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
- 〇 Feints
- ・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
- 〇 Traps
- ・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
- ・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
- ・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
- ・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
- 〇 Shooting
- ・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
- ・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
- ・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
- 〇 Heading
- ・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
- 〇 Kicking
- ・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
- ・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
- 〇 Defence
- ・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
- ・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
- ・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
- ・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
- ・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
- ・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
- 〇 Goalkeeper
- ・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
- ・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
- ・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
- ・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
- ・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
- ・ Added a punting motion that reduces the time to kick.
- ・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
- ・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
- 〇 AI
- ・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
- ・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
- ・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
- ・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
- ・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
- ・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
- ・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
- ・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
- ・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
- ・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
- ・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
- ・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
- ・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
- ・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
- ・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
- ・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
- 〇 Controls
- ・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
- ・ The Power Gauge colour now becomes light blue for a Controlled Shot.
- ・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
- ・ Adjusted the input to perform the "Call for Pressure" and "Bring Out the GK" commands when using a virtual pad. This was done to reduce the occurence in which these commands were performed unintentionally.
- 〇 Game Plan
- ・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
- ・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
- 〇 Other Gameplay Enhancements
- ・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
- ・ A variety of other adjustments have been made to improve the overall match experience.
Correctifs généraux appliqués pour atténuer ou éliminer les bugs ci-dessous
- ・ In [Shop] > [Packs], some Pack names are displayed incorrectly under certain circumstances.
- ・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
- ・ Adding an Xbox Profile to Controller 7 or 8 and setting "Cooperative play with AI" to ON when creating a Match Room in Co-op VS AI Events may result in the screen freezing mid-match.
- ・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
- ・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
- ・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
- ・ Unable to configure "In-Match Roles" in the Game Plan of matches that use Authentic Teams. This issue is triggered if the chosen team has less than 23 players registered in the Game Plan.
- ・ The wrong opponent player may be shown as being the Targeted Player of an Individual Instruction during a PvP match. This was triggered if an Individual Instruction was set in the pre-match Game Plan.