eFootball™ 4.0.0 Sürümü Bilgisi

Dünyanın dört bir yanındaki tüm futbol tutkunlarına merhaba.
Avrupa liglerinin bazılarında perdeler açıldı ve takımlar bir kez daha bize üzerinde konuşacağımız birçok malzeme sağlıyor ve futbola doyacağımız bir yılın bizi beklediği kesin.
Yeni eFootball™ güncellemesi aynı zamanda hem yeni oyuncular hem de kıdemli oyuncular için heyecan dolu anlar ve unutulmaz maçlar vaat ediyor!
Peki o zaman, 4.0.0 sürümü güncellemesinin üzerinden detaylı bir şekilde geçelim.

Oynanış Güncellemeleri

4.0.0 sürümünde, her oyuncunun bireysel özelliklerini sahaya yansıtma şekline odaklanarak oynanışa yönelik bazı önemli değişiklikler getiriyoruz. Bu hedefe ulaşmak için ne tür değişikliklerin yeterli geleceğine karar verebilmek amacıyla gerçek oyun verilerini, kullanıcılarla yapılan görüşmeleri, sosyal medya etkileşimlerini ve diğer bilgileri dikkate aldık.
Bu sayede oyundaki oyuncuların gerçek yaşamdaki hâllerine daha da yaklaştığını düşünüyoruz. Oyuncular maça kendi tarzlarını yansıtmaya hazır, yani herkes kadroda yer alma şansına sahip.
Oynanışa yönelik yapılan değişikliklerin ayrıntılarını aşağıda paylaşacağız.

Yeni Kontroller: İncelikli Top Sürme

"İncelikli Top Sürme" eFootball™'a geldi!
Geliştirilmiş kullanılabilirlik sayesinde artık hücum ile savunma arasındaki taktik savaşlarının tadını çıkarmak için daha fazla seçeneğiniz olacak.
Hücum oyuncusu vücudunu rakip kaleye dönük tutmaya çalışırken ince dokunuşlarla defans oyuncusunu geçmeye çalışacak. Oyuncunun istatistikleri, topu kontrol etmede ne kadar usta olduğunu belirleyecek önemli bir faktör olacak.
Sıkı savunmaları top sürerek geçmek veya teke tek mücadelede sağlam bir defansı atlatmak için bu kontrolleri kullanabilirsiniz.

Fiziksel Temas İstatistiğinde İyileştirmeler

Hücum oyuncusuyla defans oyuncusu arasında fiziksel temasın olduğu kıran kırana çekişmede "Fiziksel Temas" istatistiği daha yüksek olan oyuncu avantajlı olacak.
Favori oyun tarzınıza uyan güçlü oyuncular bulmak için gözünüzü dört açın.
*4.0.0 sürümü güncellemesinden sonra "Top Koruma" komutu mevcut olmayacak. Oyuncular artık otomatik olarak vücutlarını kullanarak topu rakip oyunculardan korumaya çalışacak.

Yeni Kontrol Türü Denemesi: Akıllı Yardım

Yeni kontrol türümüz "Akıllı Yardım" için bir deneme sürümü uyguladık. Bu işlev, maç sırasında şut gibi ve top sürme yönü gibi belli şeyleri sizin için otomatik olarak kontrol ederek size destek sağlayacak.

Etkinleştirmek için "Akıllı Yardım" seçeneğini "Açık" olarak ayarlamanız gerekiyor. Zor komutlar girmek zorunda kalmadan müthiş top sürmeler ve paslar gerçekleştirebilecek ve harika bir şekilde pozisyon alarak nefes kesen goller atabileceksiniz. Bu işlev hâlâ deneme aşamasında olduğu için kullanımına bazı modlarda ve Etkinliklerde izin verilmeyebilir.

Bu işlevi gerçek oyun verilerine ve anketler ile sosyal medya kanallarından alınan geri bildirimlere göre iyileştirmeyi planlıyoruz. İyi bir denge bulduğumuzu düşündüğümüzde bu işlevin kullanımını yeni modlara ve Etkinliklere uzatmayı planlıyoruz. Geri bildirimlerinizi sabırsızlıkla bekliyoruz!

Oyuncu Gelişimine Yönelik Güncellemeler

Güçlendirici Üretimiyle İdeal Oyuncunuzu Geliştirin

"Güçlendirici Yuvasına" sahip oyuncular sunacağız.
17 Normal Güçlendirici türünden birini rastgele olarak üretebilir ve "Rastgele Güçlendirme Jetonu" harcayarak bunu Yuva için ayarlayabilirsiniz. Rastgele Güçlendirme Jetonları, Etkinlik ödülü olarak veya başka çeşitli yollarla elde edilebilir.

Belli bir Güçlendirici üretmek istiyorsanız "Seçmeli Güçlendirme Jetonu" toplamanız gerekiyor.
Seçmeli Güçlendirme Jetonları, oyuncuları serbest bırakarak veya başka çeşitli yollarla elde edilebilir.
100 Jeton harcayarak oyuncunun üzerinde hangi Normal Güçlendiriciyi üretmek istediğinizi seçebilirsiniz.

Şut
Serbest Vuruş Kullanma
Hava Topu
Pas
Top Taşıma
Teknik
Defans
Düello
Çeviklik
Fiziksellik
Kalecilik
Golcü İçgüdüsü
Aşılmaz Defans
Çalışkan
Gol Kurtarma
Orta
Fantasista

Sözleşme Süresinin Kaldırılması

Tüm kullanıcılarımız, sözleşme imzaladıkları tüm oyuncuları özgürce kullanabilmek istediklerini söyledi.
Bu geri bildirimi hiç aklımızdan çıkarmadık ve şu an sözleşme süresini oyunculardan kaldırmanın tam zamanı olduğuna karar verdik. Bu güncellemeden itibaren oyuncularla ne zaman sözleşme imzalamış olursanız olun tüm oyuncularınızı kullanabilirsiniz!
Bu aynı zamanda sözleşme süresi dolmuş olan oyuncular için de geçerli, yani bu oyuncularla yeniden oynayabileceksiniz.

Oyuncu Gelişimi Özgürlüğü

Bizden istediğiniz bir başka büyük değişiklik ise Oyuncu İlerlemesini sıfırlamanın GP maliyetiyle ilgiliydi. Bu nedenle bu maliyeti kaldırmaya karar verdik, böylece favori oyuncularınızı tam istediğiniz gibi geliştirebilirsiniz.

Otomatik Oyuncu İlerlemesi

Sahada süre verilen oyuncular, deneyim kazanır ve seviye atlar.
Seviye atlayarak kazanılan İlerleme Puanları, oyuncuların istatistiklerini artırmak için kullanılabilir.
Oyuncu İlerlemesi kısaca bu şekilde çalışır.

Bu işlev, oyuncunuzu özelleştirmek adına size büyük bir esneklik sağlarken aynı zamanda hem yeni kullanıcılar hem de kıdemli oyuncular için göz korkutucu ve meşakkatli olabilir.
Bu nedenle yeni bir işlev ekledik: Otomatik Gelişim.
Bu ayar sayesinde oyuncunuzun İlerleme Puanlarını oyuncu her seviye atladığında Genel Derecesini en üst düzeye çıkaracak şekilde otomatik olarak yeniden atayabilirsiniz.

Diğer Güncellemeler

Her Takımla Ücretsiz Olarak Oynayın

Özgün Takımlarla oynamanıza imkan sağlayan oflline "Deneme Maçı" modu, "Gösteri" adını aldı.
Artık oyunda mevcut olan tüm kulüplerle ve milli takımlarla oynayabileceksiniz.
Bunun yanında Maç Düzeyi ve Maç Süresi gibi maç ayarlarını dilediğiniz gibi değiştirebilirsiniz.

Mobil için Yeni Hava Durumu Seçeneği

Mobil sürümde "Yağmurlu" ve "Kar" hava durumu seçeneklerini ekledik.
Ligim, Gösteri gibi çeşitli durumlardaki maçların ve arkadaşlarınızla yapılan maçların keyfini çıkarabilirsiniz.

Beceri Artışı

İlk eFootball™ deneyiminizde size rehberlik edecek yeni bir işlev ekledik!

"Beceri Artışı" işlevi, Rüya Takımınızı kurmanın temellerini ve maçta temel komutları nasıl kullanacağınızı size öğretecek.

Becerilerinizi geliştirmenin şimdi tam zamanı!

Eklenen Özellikler ve Değişiklikler

・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
・ Added a "Time-limited" label to time-limited Badges.
・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
・ Player Progression reset no longer requires GP.
・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
・ "Trial Match" has been changed to "Exhibition" and now has all the teams and stadiums available for use.
・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
・ Players no longer have a contract duration.
・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be displayed according to the time zone setting of your game console.
・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
・ Player Progression reset no longer requires GP.
・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
・ "Trial Match" has been changed to "Exhibition" and now has all the teams available for use.
・ "Rain" and "Snow" can be selected as weather options in the Match Settings.
・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
・ The referee will be shown as long as the Players Graphics is set to "Standard" or "High".
・ The quality of "Player Graphics" and "Stadium Graphics" can be set individually, allowing more freedom to choose the quality of each section of the match.
・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
・ Players no longer have a contract duration.
・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be calculated according to the time zone setting of your device.

Yeni Sezon Verileri Güncellemeleri

The team structures of the following leagues have been updated with data from the new season.
・ English League
・ English 2nd Division
・ Spanish League
・ Spanish 2nd Division
・ Italian League
・ Serie BKT (Italy)
・ Ligue 1 McDonald's (France)
・ Ligue 2 BKT (France)
・ Liga Portugal Betclic (Portugal)
・ Trendyol Süper Lig (Türkiye)
・ Eredivisie (Netherlands)
・ Belgian League
・ Danish League
・ Scottish Premiership (Scotland)
・ Swiss League
・ Liga BBVA MX (Mexico)
・ Hilux Revo Thai League (Thailand)
The team structures of the following leagues have been updated with data from the new season.
・ English League
・ English 2nd Division
・ Spanish League
・ Spanish 2nd Division
・ Italian League
・ Serie BKT (Italy)
・ Ligue 1 McDonald's (France)
・ Ligue 2 BKT (France)
・ Liga Portugal Betclic (Portugal)
・ Trendyol Süper Lig (Türkiye)
・ Eredivisie (Netherlands)
・ Belgian League
・ Danish League
・ Scottish Premiership (Scotland)
・ Swiss League
・ Liga BBVA MX (Mexico)
・ Hilux Revo Thai League (Thailand)

Güncellemeler ve İlaveler

・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
・ Updated licences.
・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data
・ Strips
・ Club emblems
・ Boots
・ Balls
・ Goalkeeper's Gloves
・ Stadium graphics
・ Pitch-side advertising boards
・ Media backdrops and corner flags
・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
・ Updated licences.
・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data
・ Strips
・ Club emblems
・ Boots
・ Balls
・ Stadium graphics
・ Pitch-side advertising boards
・ Corner flags
・ Cinematics and animations
・ Commentary
・ Menu music

Oynanış Düzeltmeleri ve Ayarlamaları

Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
〇 Dribbling
・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
〇 Feints
・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
〇 Traps
・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
〇 Shooting
・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
〇 Heading
・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
〇 Kicking
・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
〇 Defence
・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
〇 Goalkeeper
・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
・ Added a punting motion that reduces the time to kick.
・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
〇 AI
・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
〇 Controls
・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
・ The Power Gauge colour now becomes light blue for a Controlled Shot.
・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
〇 Game Plan
・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
〇 Other Gameplay Enhancements
・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
・ A variety of other adjustments have been made to improve the overall match experience.
Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
〇 Dribbling
・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
〇 Feints
・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
〇 Traps
・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
〇 Shooting
・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
〇 Heading
・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
〇 Kicking
・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
〇 Defence
・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
〇 Goalkeeper
・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
・ Added a punting motion that reduces the time to kick.
・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
〇 AI
・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
〇 Controls
・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
・ The Power Gauge colour now becomes light blue for a Controlled Shot.
・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
・ Adjusted the input to perform the "Call for Pressure" and "Bring Out the GK" commands when using a virtual pad. This was done to reduce the occurence in which these commands were performed unintentionally.
〇 Game Plan
・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
〇 Other Gameplay Enhancements
・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
・ A variety of other adjustments have been made to improve the overall match experience.

Aşağıda Gösterilen Hataların Azaltılması veya Ortadan Kaldırılması İçin Uygulanan Genel Düzeltmeler

・ In [Shop] > [Packs], some Pack names are displayed incorrectly under certain circumstances.
・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
・ Adding an Xbox Profile to Controller 7 or 8 and setting "Cooperative play with AI" to ON when creating a Match Room in Co-op VS AI Events may result in the screen freezing mid-match.
・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
・ Unable to configure "In-Match Roles" in the Game Plan of matches that use Authentic Teams. This issue is triggered if the chosen team has less than 23 players registered in the Game Plan.
・ The wrong opponent player may be shown as being the Targeted Player of an Individual Instruction during a PvP match. This was triggered if an Individual Instruction was set in the pre-match Game Plan.

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