Informazioni su eFootball™ v4.0.0
Un saluto a tutti gli appassionati di calcio del mondo.
Vari campionati europei hanno alzato il sipario, e le squadre ci offrono ancora una volta molti spunti di discussione per quello che sarà sicuramente un altro anno di calcio esaltante.
Il nuovo aggiornamento di eFootball™ garantirà momenti elettrizzanti e partite indimenticabili, sia per i veterani che per i novizi!
Ma ora analizziamo l'aggiornamento v4.0.0 nel dettaglio.
Aggiornamenti alla giocabilità
Nella v4.0.0 abbiamo apportato importanti modifiche alla giocabilità, concentrate soprattutto sull'evidenziare le individualità sul campo. Abbiamo preso in considerazione i dati di gioco effettivi, le interviste con gli utenti, le reazioni sui social media e altre informazioni per decidere quali tipi di modifiche fossero adeguate per raggiungere questo obiettivo.
Grazie a ciò, crediamo che i giocatori siano diventati ancora più simili alle loro controparti reali. Sono pronti a contribuire a modo loro alla partita, il che significa che tutti hanno la possibilità di far parte della rosa della squadra.
Di seguito, approfondiremo i dettagli delle modifiche apportate alla giocabilità.
Nuovi comandi: Dribbling di precisione
Il "Dribbling di precisione" è arrivato su eFootball™!
Grazie a un'accessibilità migliorata, ora avrai ancora più opzioni per goderti gli scontri tattici tra attacco e difesa.
L'attaccante cercherà di mantenere il corpo verso la porta avversaria, utilizzando tocchi di fino per dribblare il difensore. Le statistiche del giocatore saranno un fattore importante per definire la sua abilità nel controllo della palla.
Usa questi comandi per superare le difese più chiuse o per prevalere in una battaglia 1 contro 1 contro un difensore agguerrito.
Migliorie alla statistica Contatto fisico
Quando si verifica un acceso contatto fisico tra attaccante e difensore, il giocatore con la statistica "Contatto fisico" più alta sarà avvantaggiato.
Valuta di schierare giocatori possenti che si adattano al tuo stile di gioco preferito.
*Nota: il comando "Protezione" non sarà più disponibile a partire dall'aggiornamento v4.0.0. I giocatori tenteranno automaticamente di proteggere la palla dagli avversari usando il proprio corpo.
Un nuovo Tipo di controlli in versione di prova: Smart assist
Abbiamo implementato una versione di prova del nostro nuovo tipo di controlli, "Smart assist". Questa funzionalità ti supporta durante la partita controllando automaticamente alcuni aspetti, come la potenza del tiro e la direzione del dribbling.
Provala attivando l'apposita opzione "Smart assist". Sarai in grado di eseguire dribbling e passaggi brillanti, per trovarti nella posizione perfetta per segnare un gol mozzafiato, il tutto senza dover inserire comandi difficili. Poiché questa funzionalità è ancora in fase di sperimentazione, il suo utilizzo potrebbe non essere consentito in alcune modalità ed eventi.
Intendiamo migliorare questa funzione in base ai dati di gioco effettivi e al feedback ricevuto tramite i questionari e i canali social. Quando saremo certi di aver trovato un buon equilibrio, prevediamo di estendere il suo utilizzo a nuove modalità ed eventi. Non vediamo l'ora di ricevere i vostri pareri in merito!
Aggiornamenti allo sviluppo dei giocatori
Sviluppa a piacimento il tuo giocatore ideale con la "Realizzazione Booster"
Introdurremo giocatori con uno "Slot Booster".
Puoi creare un Booster normale casuale tra i 17 tipi a disposizione e inserirlo nello slot usando un "Token Booster casuale". Puoi ottenere i Token Booster casuali in vari modi, tra cui come premio negli eventi.
Se preferisci creare un Booster specifico, dovrai usare i "Token Booster selezionabili".
I Token Booster selezionabili possono essere acquisiti in vario modo, per esempio svincolando i giocatori.
Utilizzando 100 Token, potrai selezionare il Booster normale da applicare al giocatore.
Tiro |
Calci di punizione |
Gioco aereo |
Passaggio |
Gestione del pallone |
Tecnica |
Difesa |
Duelli |
Agilità |
Fisicità |
Portiere |
Istinto da attaccante |
Pilastro difensivo |
Tuttocampo |
Saracinesca |
Crossatore |
Fantasista |
Rimozione della durata del contratto
Ci avete più volte confermato di voler utilizzare liberamente tutti i giocatori che avete ingaggiato.
Abbiamo sempre tenuto conto di questo feedback e pensiamo che sia giunto il momento di rimuovere la durata del contratto dai giocatori. A partire da questo aggiornamento, tutti i giocatori saranno utilizzabili, indipendentemente dalla data del loro ingaggio!
Ciò si applica anche ai giocatori il cui contratto è già scaduto, quindi potranno di nuovo scendere in campo.
Libertà nello sviluppo dei giocatori
Un altro grande cambiamento che ci avete chiesto riguarda il costo in GP per l'azzeramento del Progresso giocatore. Abbiamo quindi deciso di rimuoverne il costo, così potrete modificare a piacimento i vostri campioni preferiti.
Progresso giocatore automatico
I giocatori che vengono impiegati in campo acquisiscono esperienza e salgono di livello.
I Punti progresso ottenuti salendo di livello vengono poi utilizzati per incrementare le Statistiche giocatore.
In breve, questo è il funzionamento del Progresso giocatore.
Sebbene questa funzionalità offra una grande flessibilità nella personalizzazione del giocatore, può anche essere scoraggiante e laboriosa per i nuovi utenti e per i veterani.
Ecco perché abbiamo aggiunto una nuova funzionalità: Progressi automatici.
Questa impostazione riassegnerà automaticamente tutti i Punti progresso del giocatore in modo da massimizzare la sua Valutazione generale ogni volta che sale di livello.
Altri aggiornamenti
Puoi giocare con ogni squadra gratuitamente
"Partita di prova", la modalità offline che ti permetteva di giocare con le Squadre autentiche, è stata rinominata "Esibizione".
Adesso potrai giocare con tutti i club e le squadre nazionali disponibili nel gioco.
Inoltre, è anche possibile modificare a piacimento le impostazioni delle partite, come il Livello abilità avversario e la Durata della partita.
Nuova opzione per le Condizioni meteo su mobile
Abbiamo aggiunto la possibilità di scegliere le Condizioni meteo "Piovoso" e "Neve" nella versione mobile.
Potrai scendere in campo in varie situazioni, ad esempio in modalità Campionato, Esibizione e nei match contro i tuoi amici.
Apprendere le basi del gioco
Abbiamo aggiunto una nuova funzione che ti guiderà attraverso la tua prima esperienza in eFootball™!
In "Migliora", apprenderai le nozioni base su come creare la tua Squadra dei sogni e sui comandi principali durante le partite.
È l'occasione perfetta per migliorare le proprie capacità!
Aggiunte e modifiche alle funzionalità
- ・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
- ・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
- ・ Added a "Time-limited" label to time-limited Badges.
- ・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
- ・ Player Progression reset no longer requires GP.
- ・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
- ・ "Trial Match" has been changed to "Exhibition" and now has all the teams and stadiums available for use.
- ・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
- ・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
- ・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
- ・ Players no longer have a contract duration.
- ・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be displayed according to the time zone setting of your game console.
- ・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
- ・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
- ・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
- ・ Player Progression reset no longer requires GP.
- ・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
- ・ "Trial Match" has been changed to "Exhibition" and now has all the teams available for use.
- ・ "Rain" and "Snow" can be selected as weather options in the Match Settings.
- ・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
- ・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
- ・ The referee will be shown as long as the Players Graphics is set to "Standard" or "High".
- ・ The quality of "Player Graphics" and "Stadium Graphics" can be set individually, allowing more freedom to choose the quality of each section of the match.
- ・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
- ・ Players no longer have a contract duration.
- ・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be calculated according to the time zone setting of your device.
Aggiornamenti ai dati della nuova stagione
- The team structures of the following leagues have been updated with data from the new season.
- ・ English League
- ・ English 2nd Division
- ・ Spanish League
- ・ Spanish 2nd Division
- ・ Italian League
- ・ Serie BKT (Italy)
- ・ Ligue 1 McDonald's (France)
- ・ Ligue 2 BKT (France)
- ・ Liga Portugal Betclic (Portugal)
- ・ Trendyol Süper Lig (Türkiye)
- ・ Eredivisie (Netherlands)
- ・ Belgian League
- ・ Danish League
- ・ Scottish Premiership (Scotland)
- ・ Swiss League
- ・ Liga BBVA MX (Mexico)
- ・ Hilux Revo Thai League (Thailand)
- The team structures of the following leagues have been updated with data from the new season.
- ・ English League
- ・ English 2nd Division
- ・ Spanish League
- ・ Spanish 2nd Division
- ・ Italian League
- ・ Serie BKT (Italy)
- ・ Ligue 1 McDonald's (France)
- ・ Ligue 2 BKT (France)
- ・ Liga Portugal Betclic (Portugal)
- ・ Trendyol Süper Lig (Türkiye)
- ・ Eredivisie (Netherlands)
- ・ Belgian League
- ・ Danish League
- ・ Scottish Premiership (Scotland)
- ・ Swiss League
- ・ Liga BBVA MX (Mexico)
- ・ Hilux Revo Thai League (Thailand)
Aggiunte e migliorie
- ・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
- ・ Updated licences.
- ・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
- The following data have also been updated:
- ・ Team data
- ・ Player photos, graphics and data
- ・ Strips
- ・ Club emblems
- ・ Boots
- ・ Balls
- ・ Goalkeeper's Gloves
- ・ Stadium graphics
- ・ Pitch-side advertising boards
- ・ Media backdrops and corner flags
- ・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
- ・ Updated licences.
- ・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
- The following data have also been updated:
- ・ Team data
- ・ Player photos, graphics and data
- ・ Strips
- ・ Club emblems
- ・ Boots
- ・ Balls
- ・ Stadium graphics
- ・ Pitch-side advertising boards
- ・ Corner flags
- ・ Cinematics and animations
- ・ Commentary
- ・ Menu music
Correzioni e regolazioni della giocabilità
- Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
- 〇 Dribbling
- ・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
- ・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
- ・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
- ・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
- 〇 Feints
- ・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
- 〇 Traps
- ・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
- ・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
- ・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
- ・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
- 〇 Shooting
- ・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
- ・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
- ・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
- 〇 Heading
- ・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
- 〇 Kicking
- ・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
- ・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
- 〇 Defence
- ・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
- ・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
- ・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
- ・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
- ・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
- ・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
- 〇 Goalkeeper
- ・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
- ・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
- ・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
- ・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
- ・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
- ・ Added a punting motion that reduces the time to kick.
- ・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
- ・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
- 〇 AI
- ・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
- ・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
- ・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
- ・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
- ・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
- ・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
- ・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
- ・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
- ・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
- ・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
- ・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
- ・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
- ・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
- ・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
- ・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
- ・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
- 〇 Controls
- ・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
- ・ The Power Gauge colour now becomes light blue for a Controlled Shot.
- ・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
- 〇 Game Plan
- ・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
- ・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
- 〇 Other Gameplay Enhancements
- ・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
- ・ A variety of other adjustments have been made to improve the overall match experience.
- Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
- 〇 Dribbling
- ・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
- ・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
- ・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
- ・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
- 〇 Feints
- ・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
- 〇 Traps
- ・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
- ・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
- ・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
- ・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
- 〇 Shooting
- ・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
- ・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
- ・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
- 〇 Heading
- ・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
- 〇 Kicking
- ・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
- ・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
- 〇 Defence
- ・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
- ・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
- ・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
- ・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
- ・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
- ・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
- 〇 Goalkeeper
- ・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
- ・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
- ・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
- ・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
- ・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
- ・ Added a punting motion that reduces the time to kick.
- ・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
- ・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
- 〇 AI
- ・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
- ・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
- ・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
- ・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
- ・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
- ・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
- ・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
- ・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
- ・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
- ・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
- ・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
- ・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
- ・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
- ・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
- ・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
- ・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
- 〇 Controls
- ・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
- ・ The Power Gauge colour now becomes light blue for a Controlled Shot.
- ・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
- ・ Adjusted the input to perform the "Call for Pressure" and "Bring Out the GK" commands when using a virtual pad. This was done to reduce the occurence in which these commands were performed unintentionally.
- 〇 Game Plan
- ・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
- ・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
- 〇 Other Gameplay Enhancements
- ・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
- ・ A variety of other adjustments have been made to improve the overall match experience.
Modifiche generali applicate per mitigare o eliminare del tutto i seguenti bug
- ・ In [Shop] > [Packs], some Pack names are displayed incorrectly under certain circumstances.
- ・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
- ・ Adding an Xbox Profile to Controller 7 or 8 and setting "Cooperative play with AI" to ON when creating a Match Room in Co-op VS AI Events may result in the screen freezing mid-match.
- ・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
- ・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
- ・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
- ・ Unable to configure "In-Match Roles" in the Game Plan of matches that use Authentic Teams. This issue is triggered if the chosen team has less than 23 players registered in the Game Plan.
- ・ The wrong opponent player may be shown as being the Targeted Player of an Individual Instruction during a PvP match. This was triggered if an Individual Instruction was set in the pre-match Game Plan.