eFootball™ 버전 4.0.0 정보

축구를 사랑하는 여러분 안녕하십니까?
유럽 각국의 리그가 개막하여 초반부터 열전을 펼치고 있습니다.
새로운 시즌을 맞이하는 ‘eFootball™’도 지금까지 즐겨 온 사용자는 더욱 재미있게, 이제부터 시작하는 사용자는 더욱 쉽게 즐길 수 있도록 업데이트를 실시합니다.
그럼 ‘eFootball™’ v 4.0.0 업데이트 내용을 알려 드리겠습니다.

게임 플레이 업데이트

이번 업데이트에서는 일부 사용자를 대상으로 실시한 인터뷰와 SNS에서의 반응, 플레이 데이터 등 각종 정보를 바탕으로 선수의 개성 표현을 강화하는 방향으로 사양을 추가하고 조정했습니다.
이로 인하여 실제 선수의 개성을 살린 수싸움을 즐길 수 있으며, 선수 기용의 폭도 넓어집니다.
몇 가지를 선정하여 소개합니다.

새로운 조작 방법 ‘피네스 드리블’

새로운 수싸움의 선택지 ‘피네스 드리블’을 추가했습니다.
eFootball™에는 처음 탑재되는 조작 방법으로, 사용 편의성이 더욱 향상되어 돌아왔습니다!
공격 방향으로 몸 방향을 유지한 채 선수 능력치에 따라 섬세한 터치로 드리블할 수 있습니다.
밀집된 좁은 지역이나 상대와 대치한 상황에서의 볼 키핑에 효과적입니다.

피지컬 콘택트 강화

공수에 걸쳐 상대와의 접촉이 수반되는 경합 상황에서는 피지컬 콘택트가 상대적으로 우수한 선수가 능력을 발휘할 수 있게 됩니다.
자신의 플레이 스타일에 맞는 선수를 찾아보십시오.
*이번 업데이트로 가드 조작은 폐지됩니다. 상황에 따라 자동으로 볼을 가드할 수 있게 됩니다.

새로운 조작 설정 ‘스마트 어시스트’ 테스트 수록

슛 세기와 드리블 방향 등이 상황에 따라 자동으로 어시스트되는 ‘스마트 어시스트’를 테스트 수록했습니다.

‘스마트 어시스트’를 ‘적용’으로 설정하면 종전처럼 복잡한 조작을 하지 않아도 화려한 드리블과 패스로 상대를 피하여 강렬한 슛으로 골대를 노리는 등, 경기의 재미와 짜릿함을 맛볼 수 있습니다. 본 기능은 테스트 수록이므로 일부 모드 및 이벤트에 한하여 사용할 수 있습니다.

추후 설문 조사와 SNS, 플레이 데이터 등으로 사용자의 이용 상황을 확인하면서 사양 조정과 이용 가능한 모드 등을 검토할 예정입니다. 여러분의 피드백을 공유해 주십시오!

선수 육성 업데이트

부스터 생성으로 이상적인 선수를 만들자

‘부스터 슬롯’을 보유한 선수가 새로 등장했습니다.
이벤트 보상 등에서 입수하는 ‘랜덤 부스터 토큰’을 사용하면 17종류의 스탠다드 부스터 중에서 랜덤으로 1개의 부스터가 슬롯에 설정됩니다.

특정 부스터를 입수하고 싶으면 ‘선택 부스터 토큰’을 모아 보십시오.
선택 부스터 토큰은 선수를 방출하는 등의 경우에 입수할 수 있습니다.
100개를 모으면 좋아하는 스탠다드 부스터를 선택하여 설정할 수 있습니다.

슈팅
프리킥
공중 볼
패스
볼 운반
기술
수비
경합
민첩성
파워
골대 수비
스트라이커의 센스
셧다운
하드 워크
골키핑
크로스
판타지스타

계약 기간 폐지

‘영입한 선수를 자유롭게 사용할 수 있도록 계약 기간을 폐지했으면 좋겠다’는 여러분의 의견을 지금까지 많았습니다.
이번 업데이트 이후로는 남은 계약 기간을 신경 쓰지 않고 보유한 모든 선수를 사용할 수 있게 됩니다.
또한 이미 계약 기간이 종료된 선수도 다시 이용할 수 있게 됩니다.

언제든지 자유로운 재능 디자인

선수 능력을 자신의 취향에 맞춰 커스터마이징할 수 있는 재능 디자인도 여러분의 요청에 부응하여, GP를 소비하지 않고 재능 포인트를 리셋할 수 있게 되었습니다.

‘자동’으로 육성

경기에서 기용한 선수는 경험치를 쌓으면서 레벨 업을 합니다.
선수 레벨이 올라가면 재능 포인트를 획득하고, 재능 포인트를 선수 능력치에 할당하면 선수 능력이 향상됩니다.
이것을 재능 디자인이라고 부릅니다.

재능 디자인은 육성 자유도가 높은 반면, 게임을 막 시작한 경우에는 적절하게 포인트를 할당하기 어렵거나, 익숙한 사용자라도 번거롭게 느껴질 수 있을 겁니다.
그럴 때는 ‘자동 성장’으로 설정해 보십시오.
선수가 레벨 업할 때 종합 능력이 가장 높아지도록 자동 할당이 이뤄지게 됩니다.

기타 업데이트

모든 팀을 무료로 플레이

인증 팀으로 플레이하는 오프라인 모드 ‘트라이얼 매치’가 ‘친선 경기’로 이름이 바뀌고 더욱 쉽게 플레이할 수 있는 모드가 되었습니다.
‘친선 경기’는 eFootball™에 수록된 모든 클럽 팀과 국가대표 팀을 사용할 수 있습니다.
또한 경기 난이도와 경기 시간도 자유롭게 설정하여 플레이할 수 있게 되었습니다.

모바일 버전의 날씨 추가

모바일 버전에서 ‘비’, ‘눈’의 날씨 표현이 새로 추가되었습니다.
마이 리그와 친선 경기, 친구와의 대전 등 다양한 상황의 경기를 즐길 수 있습니다.

처음 플레이하는 사용자에게

처음 플레이하는 사용자도 안심할 수 있는 지원 기능 수록!

본인이 생각하는 드림 팀의 진행 방식, 경기의 기초적인 조작 방법을 배울 수 있는 ‘기술 향상’ 등 지원 기능이 충실해졌습니다.

플레이가 더욱 쉬워진 eFootball™을 꼭 즐겨 보십시오!

사양/기능 추가 및 변경

・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
・ Added a "Time-limited" label to time-limited Badges.
・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
・ Player Progression reset no longer requires GP.
・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
・ "Trial Match" has been changed to "Exhibition" and now has all the teams and stadiums available for use.
・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
・ Players no longer have a contract duration.
・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be displayed according to the time zone setting of your game console.
・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
・ Player Progression reset no longer requires GP.
・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
・ "Trial Match" has been changed to "Exhibition" and now has all the teams available for use.
・ "Rain" and "Snow" can be selected as weather options in the Match Settings.
・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
・ The referee will be shown as long as the Players Graphics is set to "Standard" or "High".
・ The quality of "Player Graphics" and "Stadium Graphics" can be set individually, allowing more freedom to choose the quality of each section of the match.
・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
・ Players no longer have a contract duration.
・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be calculated according to the time zone setting of your device.

새로운 시즌 데이터의 전환 및 업데이트에 대하여

The team structures of the following leagues have been updated with data from the new season.
・ English League
・ English 2nd Division
・ Spanish League
・ Spanish 2nd Division
・ Italian League
・ Serie BKT (Italy)
・ Ligue 1 McDonald's (France)
・ Ligue 2 BKT (France)
・ Liga Portugal Betclic (Portugal)
・ Trendyol Süper Lig (Türkiye)
・ Eredivisie (Netherlands)
・ Belgian League
・ Danish League
・ Scottish Premiership (Scotland)
・ Swiss League
・ Liga BBVA MX (Mexico)
・ Hilux Revo Thai League (Thailand)
The team structures of the following leagues have been updated with data from the new season.
・ English League
・ English 2nd Division
・ Spanish League
・ Spanish 2nd Division
・ Italian League
・ Serie BKT (Italy)
・ Ligue 1 McDonald's (France)
・ Ligue 2 BKT (France)
・ Liga Portugal Betclic (Portugal)
・ Trendyol Süper Lig (Türkiye)
・ Eredivisie (Netherlands)
・ Belgian League
・ Danish League
・ Scottish Premiership (Scotland)
・ Swiss League
・ Liga BBVA MX (Mexico)
・ Hilux Revo Thai League (Thailand)

데이터 업데이트

・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
・ Updated licences.
・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data
・ Strips
・ Club emblems
・ Boots
・ Balls
・ Goalkeeper's Gloves
・ Stadium graphics
・ Pitch-side advertising boards
・ Media backdrops and corner flags
・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
・ Updated licences.
・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data
・ Strips
・ Club emblems
・ Boots
・ Balls
・ Stadium graphics
・ Pitch-side advertising boards
・ Corner flags
・ Cinematics and animations
・ Commentary
・ Menu music

게임 플레이와 관련된 조정 및 수정 사항

Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
〇 Dribbling
・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
〇 Feints
・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
〇 Traps
・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
〇 Shooting
・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
〇 Heading
・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
〇 Kicking
・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
〇 Defence
・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
〇 Goalkeeper
・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
・ Added a punting motion that reduces the time to kick.
・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
〇 AI
・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
〇 Controls
・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
・ The Power Gauge colour now becomes light blue for a Controlled Shot.
・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
〇 Game Plan
・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
〇 Other Gameplay Enhancements
・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
・ A variety of other adjustments have been made to improve the overall match experience.
Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
〇 Dribbling
・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
〇 Feints
・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
〇 Traps
・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
〇 Shooting
・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
〇 Heading
・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
〇 Kicking
・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
〇 Defence
・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
〇 Goalkeeper
・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
・ Added a punting motion that reduces the time to kick.
・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
〇 AI
・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
〇 Controls
・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
・ The Power Gauge colour now becomes light blue for a Controlled Shot.
・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
・ Adjusted the input to perform the "Call for Pressure" and "Bring Out the GK" commands when using a virtual pad. This was done to reduce the occurence in which these commands were performed unintentionally.
〇 Game Plan
・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
〇 Other Gameplay Enhancements
・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
・ A variety of other adjustments have been made to improve the overall match experience.

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・ In [Shop] > [Packs], some Pack names are displayed incorrectly under certain circumstances.
・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
・ Adding an Xbox Profile to Controller 7 or 8 and setting "Cooperative play with AI" to ON when creating a Match Room in Co-op VS AI Events may result in the screen freezing mid-match.
・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
・ Unable to configure "In-Match Roles" in the Game Plan of matches that use Authentic Teams. This issue is triggered if the chosen team has less than 23 players registered in the Game Plan.
・ The wrong opponent player may be shown as being the Targeted Player of an Individual Instruction during a PvP match. This was triggered if an Individual Instruction was set in the pre-match Game Plan.

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