Informações sobre a v4.0.0 do eFootball™
Saudações a todos os amantes do futebol do mundo.
Diversas ligas da Europa começaram as atividades, e os times estão voltando a ser assunto para mais um ano que promete muita emoção.
A nova atualização do eFootball™ também promete momentos empolgantes e inesquecíveis para novatos e veteranos!
Agora, vamos aos detalhes da atualização v4.0.0.
Atualizações de jogabilidade
Na v4.0.0, fizemos grandes alterações à jogabilidade, com foco em como cada jogador mostra sua individualidade em campo. Para decidir os tipos de alterações adequadas para conseguir isso, levamos em conta dados de jogo verdadeiros, entrevistas com usuários, reações nas redes sociais e outras informações.
Graças a isso, acreditamos que os jogadores ficaram ainda mais próximos de suas versões reais. Eles estão prontos para contribuir com as partidas do seu jeito, o que quer dizer que todos têm uma chance no time titular.
Abaixo, vamos entrar nos detalhes das alterações na jogabilidade.
Novos controles: Drible preciso
O “Drible preciso” chegou ao eFootball™!
Com as melhorias, você vai ter ainda mais opções para curtir as disputas técnicas entre ataque e defesa.
O atacante vai tentar manter o corpo na direção do gol adversário enquanto usa toques precisos para passar pelo defensor. Os atributos dos jogadores serão importantes para definir sua qualidade no controle de bola.
Use esses controles para passar pelas retrancas ou para vencer um duelo contra um defensor forte.
Melhorias no atributo “Contato físico”
Em uma situação de maior contato físico entre atacante e defensor, o jogador com maior atributo de “Contato físico” terá vantagem.
Fique de olho em jogadores fortes que se encaixem no seu estilo de jogo.
*Observe que o comando “Proteger a bola” não estará mais disponível depois da atualização para a v4.0.0. Jogadores passarão a tentar proteger a bola dos adversários usando o corpo.
Teste de um novo tipo de controle: Assistência inteligente
Implementamos uma versão de testes do nosso novo tipo de controle, “Assistência inteligente”. Esta função vai ajudar você nas partidas ao controlar certos aspectos por você, como força do chute e direção do drible.
Para ativá-la, ative a opção “Assistência inteligente”. Você vai poder dar dribles e passes incríveis para ficar na posição perfeita para marcar um golaço, tudo sem ter que usar comandos complicados. Já que essa função está em fase de testes, não será permitido usá-la em certos modos e eventos.
Nosso plano é melhorar a função com base em dados reais do jogo e no feedback recebido por questionários e pelas redes sociais. Quando tivermos certeza de que encontramos um bom equilíbrio, pretendemos expandir o uso para novos modos e eventos. Estamos ansiosos para ver o que vocês acham!
Atualizações ao desenvolvimento do jogador
Evolua seu jogador ideal com a Criação de Ímpeto
Vamos apresentar jogadores com “Espaço de Ímpeto”.
Você pode criar um dos 17 tipos de Ímpetos normais aleatoriamente e colocá-lo no espaço gastando um “Token de Ímpeto Aleatório”. É possível obter Tokens de Ímpeto Aleatório de diversas formas, como nos prêmios de eventos.
Caso queira criar um Ímpeto específico, será necessário juntar “Tokens de Ímpeto Selec.”.
É possível obter Tokens de Ímpeto Selec. de diversas formas, como ao dispensar jogadores.
Ao gastar 100 Tokens, você pode escolher qual Ímpeto normal quer criar para o seu jogador.
Chute |
Cobrança de falta |
Disputa aérea |
Passe |
Condução de bola |
Técnica |
Defesa |
Duelo |
Agilidade |
Fisicalidade |
Goleiro |
Instinto artilheiro |
Guardião |
Motor do time |
Defesaça |
Cruzamento |
Fantasista |
Remoção da duração do contrato
Todos vocês disseram que queriam usar livremente os jogadores que contrataram.
Sempre nos lembramos desse pedido e decidimos que agora chegou a hora de remover a duração do contrato dos jogadores. A partir desta atualização, vocês vão poder usar todos os jogadores contratados, independente da data da contratação!
Isto também se aplica a jogadores com contratos já expirados, o que quer dizer que você vai poder voltar a usá-los.
Liberdade no desenvolvimento do jogador
Outra grande mudança que vocês nos pediram foi no custo em GP para reverter o progresso do jogador. É por isso que decidimos remover esse custo, permitindo ajustar seus jogadores favoritos do jeito que quiserem.
Progresso automático do jogador
Jogadores que são colocados para jogar ganham experiência e sobem de nível.
Os pontos de progresso obtidos por subir de nível são usados para aumentar seus atributos.
Resumidamente, é assim que o progresso do jogador funciona.
Embora esse recurso dê muita flexibilidade para personalizar seu jogador, também pode ser algo trabalhoso e complicado, não só para novatos.
É por isso que adicionamos uma nova função: O Desenvolvimento automático.
Esta opção vai redistribuir automaticamente todos os pontos de progresso do jogador para maximizar sua pontuação geral toda vez que ele sobe de nível.
Outras atualizações
Jogue com todos os times de graça
A “Partida de teste”, o modo offline que permitia o uso de times autênticos foi renomeado para “Amistoso”.
Agora você vai poder jogar com todos os clubes e seleções disponíveis no jogo.
Não apenas isso, você também pode alterar como quiser as configurações, como nível e duração da partida.
Novas opções de clima na versão Mobile
Adicionamos a opção para escolher os climas “Chuvoso” e “Neve” na versão Mobile.
Você pode curtir partidas de diversas formas, como na Minha Liga, os Amistosos e as partidas contra amigos.
Mais habilidade
Adicionamos uma nova função que vai guiar você pela experiência inicial do eFootball™!
A função “Mais habilidade” vai guiar você pelo básico de como montar seu time ideal e como usar os comandos básicos nas partidas.
Aproveite o momento para aumentar sua habilidade!
Adição e alterações de recursos
- ・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
- ・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
- ・ Added a "Time-limited" label to time-limited Badges.
- ・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
- ・ Player Progression reset no longer requires GP.
- ・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
- ・ "Trial Match" has been changed to "Exhibition" and now has all the teams and stadiums available for use.
- ・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
- ・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
- ・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
- ・ Players no longer have a contract duration.
- ・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be displayed according to the time zone setting of your game console.
- ・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
- ・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
- ・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
- ・ Player Progression reset no longer requires GP.
- ・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
- ・ "Trial Match" has been changed to "Exhibition" and now has all the teams available for use.
- ・ "Rain" and "Snow" can be selected as weather options in the Match Settings.
- ・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
- ・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
- ・ The referee will be shown as long as the Players Graphics is set to "Standard" or "High".
- ・ The quality of "Player Graphics" and "Stadium Graphics" can be set individually, allowing more freedom to choose the quality of each section of the match.
- ・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
- ・ Players no longer have a contract duration.
- ・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be calculated according to the time zone setting of your device.
Atualização de dados da nova temporada
- The team structures of the following leagues have been updated with data from the new season.
- ・ English League
- ・ English 2nd Division
- ・ Spanish League
- ・ Spanish 2nd Division
- ・ Italian League
- ・ Serie BKT (Italy)
- ・ Ligue 1 McDonald's (France)
- ・ Ligue 2 BKT (France)
- ・ Liga Portugal Betclic (Portugal)
- ・ Trendyol Süper Lig (Türkiye)
- ・ Eredivisie (Netherlands)
- ・ Belgian League
- ・ Danish League
- ・ Scottish Premiership (Scotland)
- ・ Swiss League
- ・ Liga BBVA MX (Mexico)
- ・ Hilux Revo Thai League (Thailand)
- The team structures of the following leagues have been updated with data from the new season.
- ・ English League
- ・ English 2nd Division
- ・ Spanish League
- ・ Spanish 2nd Division
- ・ Italian League
- ・ Serie BKT (Italy)
- ・ Ligue 1 McDonald's (France)
- ・ Ligue 2 BKT (France)
- ・ Liga Portugal Betclic (Portugal)
- ・ Trendyol Süper Lig (Türkiye)
- ・ Eredivisie (Netherlands)
- ・ Belgian League
- ・ Danish League
- ・ Scottish Premiership (Scotland)
- ・ Swiss League
- ・ Liga BBVA MX (Mexico)
- ・ Hilux Revo Thai League (Thailand)
Adições e atualizações
- ・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
- ・ Updated licences.
- ・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
- The following data have also been updated:
- ・ Team data
- ・ Player photos, graphics and data
- ・ Strips
- ・ Club emblems
- ・ Boots
- ・ Balls
- ・ Goalkeeper's Gloves
- ・ Stadium graphics
- ・ Pitch-side advertising boards
- ・ Media backdrops and corner flags
- ・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
- ・ Updated licences.
- ・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
- The following data have also been updated:
- ・ Team data
- ・ Player photos, graphics and data
- ・ Strips
- ・ Club emblems
- ・ Boots
- ・ Balls
- ・ Stadium graphics
- ・ Pitch-side advertising boards
- ・ Corner flags
- ・ Cinematics and animations
- ・ Commentary
- ・ Menu music
Correções e ajustes à jogabilidade
- Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
- 〇 Dribbling
- ・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
- ・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
- ・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
- ・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
- 〇 Feints
- ・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
- 〇 Traps
- ・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
- ・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
- ・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
- ・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
- 〇 Shooting
- ・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
- ・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
- ・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
- 〇 Heading
- ・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
- 〇 Kicking
- ・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
- ・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
- 〇 Defence
- ・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
- ・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
- ・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
- ・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
- ・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
- ・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
- 〇 Goalkeeper
- ・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
- ・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
- ・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
- ・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
- ・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
- ・ Added a punting motion that reduces the time to kick.
- ・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
- ・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
- 〇 AI
- ・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
- ・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
- ・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
- ・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
- ・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
- ・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
- ・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
- ・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
- ・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
- ・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
- ・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
- ・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
- ・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
- ・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
- ・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
- ・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
- 〇 Controls
- ・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
- ・ The Power Gauge colour now becomes light blue for a Controlled Shot.
- ・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
- 〇 Game Plan
- ・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
- ・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
- 〇 Other Gameplay Enhancements
- ・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
- ・ A variety of other adjustments have been made to improve the overall match experience.
- Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
- 〇 Dribbling
- ・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
- ・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
- ・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
- ・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
- 〇 Feints
- ・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
- 〇 Traps
- ・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
- ・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
- ・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
- ・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
- 〇 Shooting
- ・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
- ・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
- ・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
- 〇 Heading
- ・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
- 〇 Kicking
- ・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
- ・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
- 〇 Defence
- ・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
- ・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
- ・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
- ・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
- ・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
- ・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
- 〇 Goalkeeper
- ・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
- ・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
- ・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
- ・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
- ・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
- ・ Added a punting motion that reduces the time to kick.
- ・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
- ・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
- 〇 AI
- ・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
- ・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
- ・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
- ・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
- ・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
- ・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
- ・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
- ・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
- ・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
- ・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
- ・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
- ・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
- ・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
- ・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
- ・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
- ・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
- 〇 Controls
- ・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
- ・ The Power Gauge colour now becomes light blue for a Controlled Shot.
- ・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
- ・ Adjusted the input to perform the "Call for Pressure" and "Bring Out the GK" commands when using a virtual pad. This was done to reduce the occurence in which these commands were performed unintentionally.
- 〇 Game Plan
- ・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
- ・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
- 〇 Other Gameplay Enhancements
- ・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
- ・ A variety of other adjustments have been made to improve the overall match experience.
Correções gerais aplicadas para mitigar ou eliminar os erros exibidos abaixo
- ・ In [Shop] > [Packs], some Pack names are displayed incorrectly under certain circumstances.
- ・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
- ・ Adding an Xbox Profile to Controller 7 or 8 and setting "Cooperative play with AI" to ON when creating a Match Room in Co-op VS AI Events may result in the screen freezing mid-match.
- ・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
- ・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
- ・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
- ・ Unable to configure "In-Match Roles" in the Game Plan of matches that use Authentic Teams. This issue is triggered if the chosen team has less than 23 players registered in the Game Plan.
- ・ The wrong opponent player may be shown as being the Targeted Player of an Individual Instruction during a PvP match. This was triggered if an Individual Instruction was set in the pre-match Game Plan.