معلومات eFootball™ الإصدار 4.0.0

تحياتي لجميع عشاق كرة القدم من جميع أنحاء العالم.
انتهت منافسات العديد من الدوريات الأوروبية، وتقدم لنا الفرق مجددًا الكثير من نقاط الحديث في عام آخر لكرة القدم الشائقة.
يَعد تحديث eFootball™ الجديد أيضًا بلحظات مثيرة ومباريات لا تُنسى للاعبين الجدد والمحترفين على حد سواء!
حسنًا، لنتناول تحديث الإصدار 4.0.0 بالتفصيل.

تحديثات أسلوب اللعب

في الإصدار 4.0.0 أجرينا بعض التغييرات الرئيسية على أسلوب اللعب، مع التركيز على كيفية إظهار كل لاعب لشخصيته الفردية على أرض الملعب. أخذنا في الاعتبار بيانات اللعب الفعلية، والمقابلات مع المستخدمين، وردود الفعل على وسائل التواصل الاجتماعي وغيرها من المعلومات لتحديد أنواع التغييرات المناسبة للوصول إلى هذا الهدف.
وبفضل هذا، نعتقد أن اللاعبين في اللعبة أصبحوا أقرب إلى نظرائهم في الحياة الواقعية. إنهم مستعدون للمساهمة بطريقتهم الخاصة في المباراة، وهذا يعني أن كل شخص لديه فرصة التواجد في قوائم الفرق.
فيما يلي، سنتعمق أكثر في تفاصيل التغييرات التي أجريت على أسلوب اللعب.

عناصر التحكم الجديدة: انطلاق بخفة

"انطلاق بخفة" متاح في eFootball™!
بفضل قابلية الاستخدام المحسّنة، سيكون لديك الآن مزيد من الخيارات للاستمتاع بالمعارك التكتيكية بين الهجوم والدفاع.
سيحاول المهاجم إبقاء جسده باتجاه مرمى الفريق المنافس، مع استخدام اللمسات الدقيقة لمراوغة المدافع. ستكون إحصائيات اللاعب عاملًا مهمًا في تحديد مدى مهارته في التحكم بالكرة.
استخدم عناصر التحكم هذه للمراوغة عبر الدفاعات الصعبة أو للتفوق في معركة 1 ضد 1 ضد مدافع قوي.

تحسينات على إحصائية الالتحام الجسدي

في حالة احتدام الموقف، حيث يكون هناك التحام جسدي بين المهاجم والمدافع، سيتمكن اللاعب صاحب إحصائيات "الالتحام الجسدي" الأعلى من التفوق.
ترقب اللاعبين الأقوياء الذين يناسبون أسلوب اللعب المفضل لديك.
*لاحظ أن الأمر "الحجب" لن يكون متاحًا بعد تحديث الإصدار 4.0.0. سيحاول اللاعبون الآن تلقائيًا حماية الكرة من اللاعبين المنافسين باستخدام أجسادهم.

تجربة نوع التحكم الجديد: المساعدة الذكية

قمنا بتنفيذ نسخة تجريبية من نوع التحكم الجديد لدينا، "المساعدة الذكية". ستدعمك هذه الميزة في أثناء المباراة من خلال التحكم تلقائيًا في جوانب معينة لك، مثل قوة التسديد واتجاه المراوغة.

لتفعيلها، اضبط خيار "المساعدة الذكية" على "تشغيل". ستتمكن من تنفيذ المراوغات والتمريرات الرائعة، لتضع نفسك في الوضع المثالي لتسجيل هدف مذهل، كل ذلك دون الحاجة إلى إدخال أي أوامر صعبة. نظرًا لأن هذه الميزة لا تزال في مرحلة تجريبية، فقد لا يُسمح باستخدامها في بعض الأوضاع والفعاليات.

تتمثل خطتنا في تحسين هذه الميزة بناءً على بيانات اللعب الفعلية، وردود الفعل التي نتلقاها من الاستبيانات وقنوات التواصل الاجتماعي. عندما نشعر بالثقة في أننا وجدنا التوازن الجيد، فإننا نخطط لتوسيع استخدامه ليشمل أوضاعًا وفعاليات جديدة. نتطلع إلى سماع تعليقاتكم!

تحديثات حول تطوير اللاعب

طوّر اللاعب المثالي لديك عبر تصنيع القوة

سنقدم اللاعبين الذين لديهم "مكان القوة".
يمكنك تصنيع أحد أنواع القوى العادية الـ17 بشكل عشوائي ووضعها في المكان عن طريق استخدام "رمز قوة عشوائي". يمكن الحصول على رموز القوة العشوائية بطرق مختلفة، بما في ذلك مكافآت الفعالية.

في حالة رغبتك في تصنيع قوة محددة، يجب عليك جمع "رموز قوة قابلة للتحديد".
يمكن الحصول على رموز القوة القابلة للتحديد بوسائل مختلفة، بما في ذلك الاستغناء عن اللاعبين.
باستخدام 100 من الرموز، يمكنك اختيار القوة العادية التي ترغب في تصنيعها للاعب لديك.

التسديد
مهارة الركلة الحرة
هوائية
التمرير
حمل الكرة
الأسلوب
دفاع
مواجهة
خفة الحركة
الحالة البدنية
حراسة المرمى
غريزة المهاجم
إيقاف
لاعب مجتهد
التصدّي
البراعة
خبير المراوغة

إزالة مدة العقد

لقد صرحتم جميعًا أنكم تريدون أن تتمكنوا من استخدام جميع اللاعبين الذين تعاقدتم معهم بحرية.
نضع هذه الملاحظات دائمًا في الحِسبان، وقررنا أن الوقت قد حان الآن لإزالة مدة عقد اللاعبين. ابتداءً من هذا التحديث، يمكنك استخدام جميع لاعبيك، بغض النظر عن وقت تعاقدك معهم!
ينطبق هذا أيضًا على اللاعبين الذين انتهت عقودهم بالفعل، وهذا يعني أنه سيكون بإمكانك اللعب معهم مرة أخرى أيضًا.

حرية تطوير اللاعب

كان هناك تغيير كبير آخر طلبتموه منا يتعلق بتكلفة GP لإعادة تعيين تقدم اللاعب. لهذا السبب قررنا إزالة هذه التكلفة، وهذا يتيح لك تخصيص لاعبيك المفضلين حسب رغبتك المثالية.

تقدم اللاعب التلقائي

يكتسب اللاعبون الذين يتم منحهم وقتًا على أرض الملعب الخبرة ويرتقي مستواهم.
تُستخدم بعد ذلك نقاط التقدم التي تم الحصول عليها عن طريق رفع المستوى لزيادة إحصائيات اللاعب.
هذه الطريقة التي يعمل بها تقدم اللاعب، باختصار.

رغم أن هذه الميزة تمنحك قدرًا كبيرًا من المرونة لتخصيص لاعبك، فإنها قد تكون أيضًا شاقة ومجهدة للمستخدمين الجدد والمحترفين على حد سواء.
لهذا السبب أضفنا ميزة جديدة: تطوير تلقائي.
سيؤدي هذا الإعداد إلى إعادة تخصيص نقاط تقدم جميع اللاعبين تلقائيًا بطريقة تعمل على زيادة تقييمهم الإجمالي في كل مرة يرتفع فيها المستوى.

تحديثات أخرى

العب مع كل فريق مجانًا

تمت إعادة تسمية "مباراة تجريبية"، الوضع غير المتصل بالإنترنت الذي يسمح لك باللعب مع فرق حقيقية، إلى "المباراة الاستعراضية".
ستتمكن الآن من اللعب بجميع الأندية والفرق الوطنية المتوفرة في اللعبة.
ليس هذا فقط، بل يمكنك أيضًا تغيير إعدادات المباراة، مثل مستوى المباراة ووقت المباراة، حسب رغبتك.

خيار الطقس الجديد للجوال

أضفنا خيار اختيار الطقس "ممطر" و"ثلج" في إصدار الجوال.
يمكنك الاستمتاع بالمباريات في مواقف مختلفة، مثل الدوري الخاص بي، ومباراة استعراضية، والمباريات ضد أصدقائك.

رفع المهارة

أضفنا ميزة جديدة سترشدك خلال تجربتك الأولية في eFootball™!

ستأخذك ميزة "رفع المهارة" خلال أساسيات كيفية بناء فريق الأحلام الخاص بك، بالإضافة إلى كيفية استخدام الأوامر الأساسية في المباراة.

الآن هو الوقت المناسب لصقل مهاراتك!

إضافات الميزات وتغيراتها

・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
・ Added a "Time-limited" label to time-limited Badges.
・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
・ Player Progression reset no longer requires GP.
・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
・ "Trial Match" has been changed to "Exhibition" and now has all the teams and stadiums available for use.
・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
・ Players no longer have a contract duration.
・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be displayed according to the time zone setting of your game console.
・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
・ Player Progression reset no longer requires GP.
・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
・ "Trial Match" has been changed to "Exhibition" and now has all the teams available for use.
・ "Rain" and "Snow" can be selected as weather options in the Match Settings.
・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
・ The referee will be shown as long as the Players Graphics is set to "Standard" or "High".
・ The quality of "Player Graphics" and "Stadium Graphics" can be set individually, allowing more freedom to choose the quality of each section of the match.
・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
・ Players no longer have a contract duration.
・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be calculated according to the time zone setting of your device.

تحديثات بيانات موسم جديد

The team structures of the following leagues have been updated with data from the new season.
・ English League
・ English 2nd Division
・ Spanish League
・ Spanish 2nd Division
・ Italian League
・ Serie BKT (Italy)
・ Ligue 1 McDonald's (France)
・ Ligue 2 BKT (France)
・ Liga Portugal Betclic (Portugal)
・ Trendyol Süper Lig (Türkiye)
・ Eredivisie (Netherlands)
・ Belgian League
・ Danish League
・ Scottish Premiership (Scotland)
・ Swiss League
・ Liga BBVA MX (Mexico)
・ Hilux Revo Thai League (Thailand)
The team structures of the following leagues have been updated with data from the new season.
・ English League
・ English 2nd Division
・ Spanish League
・ Spanish 2nd Division
・ Italian League
・ Serie BKT (Italy)
・ Ligue 1 McDonald's (France)
・ Ligue 2 BKT (France)
・ Liga Portugal Betclic (Portugal)
・ Trendyol Süper Lig (Türkiye)
・ Eredivisie (Netherlands)
・ Belgian League
・ Danish League
・ Scottish Premiership (Scotland)
・ Swiss League
・ Liga BBVA MX (Mexico)
・ Hilux Revo Thai League (Thailand)

التحديثات والإضافات

・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
・ Updated licences.
・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data
・ Strips
・ Club emblems
・ Boots
・ Balls
・ Goalkeeper's Gloves
・ Stadium graphics
・ Pitch-side advertising boards
・ Media backdrops and corner flags
・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
・ Updated licences.
・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data
・ Strips
・ Club emblems
・ Boots
・ Balls
・ Stadium graphics
・ Pitch-side advertising boards
・ Corner flags
・ Cinematics and animations
・ Commentary
・ Menu music

إصلاحات وتعديلات أسلوب اللعب

Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
〇 Dribbling
・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
〇 Feints
・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
〇 Traps
・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
〇 Shooting
・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
〇 Heading
・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
〇 Kicking
・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
〇 Defence
・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
〇 Goalkeeper
・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
・ Added a punting motion that reduces the time to kick.
・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
〇 AI
・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
〇 Controls
・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
・ The Power Gauge colour now becomes light blue for a Controlled Shot.
・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
〇 Game Plan
・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
〇 Other Gameplay Enhancements
・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
・ A variety of other adjustments have been made to improve the overall match experience.
Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
〇 Dribbling
・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
〇 Feints
・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
〇 Traps
・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
〇 Shooting
・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
〇 Heading
・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
〇 Kicking
・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
〇 Defence
・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
〇 Goalkeeper
・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
・ Added a punting motion that reduces the time to kick.
・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
〇 AI
・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
〇 Controls
・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
・ The Power Gauge colour now becomes light blue for a Controlled Shot.
・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
・ Adjusted the input to perform the "Call for Pressure" and "Bring Out the GK" commands when using a virtual pad. This was done to reduce the occurence in which these commands were performed unintentionally.
〇 Game Plan
・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
〇 Other Gameplay Enhancements
・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
・ A variety of other adjustments have been made to improve the overall match experience.

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・ In [Shop] > [Packs], some Pack names are displayed incorrectly under certain circumstances.
・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
・ Adding an Xbox Profile to Controller 7 or 8 and setting "Cooperative play with AI" to ON when creating a Match Room in Co-op VS AI Events may result in the screen freezing mid-match.
・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
・ Unable to configure "In-Match Roles" in the Game Plan of matches that use Authentic Teams. This issue is triggered if the chosen team has less than 23 players registered in the Game Plan.
・ The wrong opponent player may be shown as being the Targeted Player of an Individual Instruction during a PvP match. This was triggered if an Individual Instruction was set in the pre-match Game Plan.

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