Informação da v4.0.0 do eFootball™

Saudações a todos os amantes do futebol espalhados pelo mundo.
O pontapé de saída de várias ligas europeias já teve lugar e muitas equipas deram nas vistas, naquela que será mais uma temporada recheada de bom futebol.
A nova atualização do eFootball™ também promete momentos entusiasmantes e partidas inesquecíveis para novatos ou veteranos!
Acompanha-nos para saberes os pormenores da v4.0.0.

Atualizações de Jogabilidade

Na v4.0.0 há grandes alterações à jogabilidade, focadas no modo como cada jogador mostra a sua individualidade em campo. Tivemos em conta dados de jogo reais, entrevistas com utilizadores, reações nas redes sociais e outras informações, de modo a decidir que tipo de alterações seriam mais adequadas para alcançar este objetivo.
Graças a isto, acreditamos que os jogadores no jogo se aproximaram ainda mais das suas versões reais. Eles estão a postos para contribuir à sua maneira para a partida, o que significa que todos têm possibilidade de integrar o onze inicial.
Abaixo, vamos aprofundar os detalhes das alterações feitas à jogabilidade.

Novos Controlos: Drible preciso

O "Drible Preciso" chegou ao eFootball™!
Com usabilidade melhorada, agora tens ainda mais opções para desfrutar das batalhas táticas entre ataque e defesa.
O atacante tentará manter o corpo direcionado à baliza adversária, usando toques precisos para driblar o defesa. As estatísticas do jogador serão um fator importante para definir a sua aptidão a controlar a bola.
Usa estes controlos para driblar por entre defesas apertadas ou para vencer as batalhas de 1 para 1 contra defesas de alta qualidade.

Melhorias à Estatística de Contacto Físico

Num momento aceso em que haja contacto físico entre atacantes e defesas, o jogador com a melhor estatística de "Contacto Físico" terá vantagem.
Fica de olho nos jogadores poderosos que encaixam no teu estilo de jogo favorito.
*Nota: o comando "Proteger" deixará de estar disponível após a atualização v4.0.0. Agora, os jogadores vão tentar proteger automaticamente a bola dos adversários usando o seu corpo.

Avaliação de um Novo Tipo de Controlo: Assistente Inteligente

Implementámos uma versão de avaliação de um novo tipo de controlo, o "Assistente Inteligente". Esta função vai apoiar-te durante uma partida ao controlar automaticamente certos aspetos por ti, como a força do remate e a direção do drible.

Para ativar, define a opção "Assistente Inteligente" como "Ligado". Poderás efetuar passes e dribles brilhantes, para te colocares na posição perfeita para marcar um golo deslumbrante, tudo sem teres de usar quaisquer comandos difíceis. Como esta função ainda está em fase experimental, o seu uso pode não ser permitido em alguns modos e Eventos.

O nosso plano é melhorar esta função com base nos dados de jogo efetivos e nos comentários recebidos em inquéritos e nos canais das redes sociais. Quando sentirmos que encontrámos um bom equilíbrio, planeamos expandir o seu uso a novos modos e Eventos. Contamos com os teus comentários!

Atualizações ao Desenvolvimento do Jogador

Desenvolve o Teu Jogador Ideal Usando Fabricar Ímpeto

Vamos apresentar jogadores com uma "Vaga de Ímpeto".
Podes fabricar aleatoriamente um dos 17 tipos de Ímpeto Normal e colocá-lo na Vaga gastando um "Token de Ímpeto Aleatório". Os Tokens de Ímpeto Aleatório podem ser obtidos de várias formas, incluindo recompensas do Evento.

Se quiseres fabricar um Ímpeto específico, deves escolher o "Token de Ímpeto Seletivo".
Os Tokens de Ímpeto Seletivo podem ser obtidos por vários meios, incluindo a dispensa de jogadores.
Ao gastares 100 Tokens, podes escolher que Ímpeto Normal pretendes fabricar para o teu jogador.

Remate
Cobrança de livres
Jogo aéreo
Passe
Transporte de bola
Técnica
Defesa
Duelos
Agilidade
Físico
Guarda-redes
Instinto de Ponta de Lança
Muralha
Trabalhador
Defender a Bola
Cruzamento
Fantasista

Remoção da Duração do Contrato

Vocês disseram que queriam poder usar livremente todos os jogadores que contratassem.
Nós tomámos nota disso e decidimos que chegou o momento de remover a duração do contrato dos jogadores. A partir desta atualização, poderás usar todos os jogadores, independentemente de quando os contrataste!
Isto também se aplica aos jogadores cujos contratos já expiraram, o que significa que os poderás usar novamente.

Liberdade de Desenvolvimento do Jogador

Outra grande alteração que nos pediram dizia respeito ao custo em GP para repor o Progresso do Jogador. Por isso, decidimos remover este custo, permitindo que ajustes os teus jogadores favoritos à tua vontade.

Progresso Automático do Jogador

Os jogadores que passam tempo em campo ganham experiência e sobem de nível.
Os Pontos de Progresso ganhos ao subir de nível são depois usados para melhorar as Estatísticas dos Jogadores.
Em poucas palavras, é assim que funciona o Progresso do Jogador.

Apesar de esta funcionalidade dar muita flexibilidade para personalizar o jogador, ela também pode ser assustadora e laboriosa para utilizadores novos ou veteranos.
Por isso adicionámos uma nova função: Desenvolvimento auto.
Esta definição vai realocar automaticamente todos os Pontos de Progresso do teu jogador de forma a maximizar a sua Pontuação Geral sempre que ele subir de nível.

Outras Atualizações

Joga Grátis com Todas as Equipas

A "Partida de Avaliação", o modo offline que te permitia jogar com Equipas Autênticas, foi rebatizada de "Amigável".
Agora, poderás jogar com todos os clubes e seleções disponíveis no jogo.
Além disso, também podes mudar as definições da partida, como o Nível de Jogo e a Duração, à tua vontade.

Nova Opção de Clima para Móvel

Adicionámos as opções de "Chuva" e "Neve" ao clima da versão para dispositivos móveis.
Podes desfrutar de partidas em várias situações, como Minha Liga, Amigável e partidas contra os teus amigos.

Aumentar a Habilidade

Adicionámos uma nova função para te orientar a dar os primeiros passos no eFootball™!

A função "Aumentar Habilidade" vai orientar-te na construção da tua Equipa Ideal, além de te ensinar a usar os comandos básicos numa partida.

Agora é a melhor altura para aperfeiçoares as tuas habilidades!

Funcionalidades Novas e Alteradas

・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
・ Added a "Time-limited" label to time-limited Badges.
・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
・ Player Progression reset no longer requires GP.
・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
・ "Trial Match" has been changed to "Exhibition" and now has all the teams and stadiums available for use.
・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
・ Players no longer have a contract duration.
・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be displayed according to the time zone setting of your game console.
・ "Smart Assist", a new control option, has been implemented as a trial. This option provides automated help with the match controls. For example, it will control the power of a shot or adjust the direction of a dribble according to the situation.
・ Added "Competition Info" and "Records" to "My League". The former shows rankings for Goals Scored and Assists, while the latter shows season totals.
・ Introducing players with "Booster Slot", a new feature that allows you to add a Booster via "Booster Crafting".
・ Player Progression reset no longer requires GP.
・ Added a new function to automatically allocate Progression Points in a way that will maximise the player's Overall Rating when levelling up.
・ "Trial Match" has been changed to "Exhibition" and now has all the teams available for use.
・ "Rain" and "Snow" can be selected as weather options in the Match Settings.
・ A new tutorial including practical demonstrations has been added to guide you through your initial gaming experience.
・ "Skill Up", a fun and practical way to learn the match commands, has been added to "Missions".
・ The referee will be shown as long as the Players Graphics is set to "Standard" or "High".
・ The quality of "Player Graphics" and "Stadium Graphics" can be set individually, allowing more freedom to choose the quality of each section of the match.
・ The text languages "Greek", "Swedish" and "Dutch", and the commentary language "Greek" are no longer supported.
・ Players no longer have a contract duration.
・ Changed how the date and time of Notifications, Details, Help, etc. is displayed. Specifically, the date and time will be calculated according to the time zone setting of your device.

Atualizações de Dados da Nova Época

The team structures of the following leagues have been updated with data from the new season.
・ English League
・ English 2nd Division
・ Spanish League
・ Spanish 2nd Division
・ Italian League
・ Serie BKT (Italy)
・ Ligue 1 McDonald's (France)
・ Ligue 2 BKT (France)
・ Liga Portugal Betclic (Portugal)
・ Trendyol Süper Lig (Türkiye)
・ Eredivisie (Netherlands)
・ Belgian League
・ Danish League
・ Scottish Premiership (Scotland)
・ Swiss League
・ Liga BBVA MX (Mexico)
・ Hilux Revo Thai League (Thailand)
The team structures of the following leagues have been updated with data from the new season.
・ English League
・ English 2nd Division
・ Spanish League
・ Spanish 2nd Division
・ Italian League
・ Serie BKT (Italy)
・ Ligue 1 McDonald's (France)
・ Ligue 2 BKT (France)
・ Liga Portugal Betclic (Portugal)
・ Trendyol Süper Lig (Türkiye)
・ Eredivisie (Netherlands)
・ Belgian League
・ Danish League
・ Scottish Premiership (Scotland)
・ Swiss League
・ Liga BBVA MX (Mexico)
・ Hilux Revo Thai League (Thailand)

Atualizações e Novidades

・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
・ Updated licences.
・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data
・ Strips
・ Club emblems
・ Boots
・ Balls
・ Goalkeeper's Gloves
・ Stadium graphics
・ Pitch-side advertising boards
・ Media backdrops and corner flags
・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
・ Updated licences.
・ For 19 of the 20 clubs in the 2nd division of the Brazilian league, the club names, emblems and strips will be replaced with eFootball™ original designs.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data
・ Strips
・ Club emblems
・ Boots
・ Balls
・ Stadium graphics
・ Pitch-side advertising boards
・ Corner flags
・ Cinematics and animations
・ Commentary
・ Menu music

Correções e Ajustes à Jogabilidade

Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
〇 Dribbling
・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
〇 Feints
・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
〇 Traps
・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
〇 Shooting
・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
〇 Heading
・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
〇 Kicking
・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
〇 Defence
・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
〇 Goalkeeper
・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
・ Added a punting motion that reduces the time to kick.
・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
〇 AI
・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
〇 Controls
・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
・ The Power Gauge colour now becomes light blue for a Controlled Shot.
・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
〇 Game Plan
・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
〇 Other Gameplay Enhancements
・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
・ A variety of other adjustments have been made to improve the overall match experience.
Based on the various opinions we received in user interviews, surveys, etc., we have made gameplay adjustments and modifications in this update with a particular emphasis on "player characteristics" and "tactics".
〇 Dribbling
・ Improved response when making sharp turns during a Dash Dribble, such as 180-degree reversals.
・ Made changes so that when opposing players come into contact while attacking or defending, players with higher Physical Contact stats make better use of their abilities. In line with this, Shield command will no longer be available, and players will automatically attempt to protect the ball depending on circumstances.
・ Added Finesse Dribble controls that enable you to dribble with a fine touch while being aware of the direction of the goal.
・ The dribbling speed has been increased when performing a Sharp Touch directly forward during a Dash Dribble.
〇 Feints
・ Kick Feint motions have been added to increase movement directions and improve manoeuvrability.
〇 Traps
・ Fixed an issue where the player would sometimes be unable to stop in the attacking direction when using "Face the Opponent's Goal".
・ Fixed the issue where players landed unnaturally after jumping to trap the ball.
・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately.
・ Made changes so that if there is no trap direction input, the player traps in the direction he is currently facing, rather than automatically facing the goal. This makes it easier for the pass receiver to keep his body between the ball and defenders. It is still possible to trap the ball facing the opponent's goal by manually inputting that direction.
〇 Shooting
・ Fixed the issue where players performed unnatural backward headers when receiving the ball from behind or going for a headed shot with their back to goal.
・ Adjusted the conditions for taking shots while falling so that they are more appropriate.
・ Implemented adjustments so that accuracy goes up as heading strength is reduced when taking a Controlled Shot header.
〇 Heading
・ Fixed an issue where, when heading the ball, the player would sometimes head the ball in the opposite direction to the one they were heading it in.
〇 Kicking
・ Implemented adjustments to alleviate the decrease of kick accuracy after a long Dash Dribble.
・ Implemented adjustments to alleviate the issue where the player would move unnaturally when jumping to kick.
〇 Defence
・ Implemented adjustments to stop players from blocking the ball at unnaturally close distances when the opposing goalkeeper punts or throws it.
・ Fixed an issue where, when attempting to make a sharp turn while defending, the player would sometimes be able to make a quick turn without the effects of inertia.
・ Implemented adjustments so that a more suitable blocking motion will be triggered according to the situation.
・ Implemented adjustments so that only players with the "Blocker" skill can block a certain type of balls in the air.
・ Implemented adjustments so that when pressing the opponent from behind, the pressing player moves in a direction that makes it easier to get in front of the opponent.
・ Implemented adjustments so that AI controlled players will consider relative Physical Contact stats when deciding whether to perform a Shoulder Charge.
〇 Goalkeeper
・ Fixed an issue where the goalkeeper would sometimes be delayed in positioning and saving the ball after the attacking player performed a touch during Dribbling.
・ Fixed an issue where the opponent player may kick the ball when the goalkeeper drops the ball and then attempting to catch the ball.
・ Fixed an issue where the goalkeeper's response would sometimes be delayed when throwing the ball.
・ Added a goalkeeper motion where the goalkeeper leaps to block a high ball.
・ Added a goalkeeper motion where he stabs out his hands to stop a shot taken at close range to his body.
・ Added a punting motion that reduces the time to kick.
・ Added a saving motion when the goalkeeper is on the ground for faster save attempts.
・ Fixed an issue where the goalkeeper would sometimes charge out of goal and then clear the ball with a kick despite it seemed like he could collect the ball in his hands.
〇 AI
・ Fixed an issue where players with the role set to "DMF" would sometimes drop too far back behind the defence line.
・ Improved the positioning of players who run towards the goal when they are expecting a cross ball.
・ Improved the players' AI when the Team Playstyle is set to "Out Wide". Specifically, players that are close to the penalty box will be more likely to choose to run towards the goal when they are expecting a cross ball.
・ Fixed the issue where players running towards the goal in anticipation of a cross may end up running into the same position as other teammates.
・ Implemented changes to the players with the Playing Style "Target Man", where they will attempt to receive the ball more frequently even if they have a defender on their back.
・ Fixed an issue where players with the role set to "LWF" or "RWF" would sometimes move to the opposite side.
・ Fixed an issue where some players in the defending team would move in an unnatural way during a throw in. This issue was triggered if the attacking team had set their Attack/Defence Level to maximum, which caused the players forming the defence line to move forwards and backwards repeatedly.
・ Fixed an issue where the attacking side's full-backs would sometimes take an unnaturally high position during a throw in. This issue was triggered if the throw in occurred deep in the opposition's half.
・ Implemented adjustments so that when Attacking Shift Instructions (Short Corner) are applied, taller players and players who are strong in the air are less likely to be selected as players approaching the taker.
・ Fixed an issue where sometimes there were fewer defenders in front of the goal during free kick situations.
・ Adjusted the positioning of defending players to prevent them from getting too close to the touchline when a free kick is taken near to the touchline.
・ Adjusted the positioning of forward players when they are defending against an opponent that has the ball deep in the defending team's side. Specifically, they will take a lower position to help defend, while taking into consideration the balance of defence and the possible plays that can occur if their team wins back the ball.
・ Adjusted the positioning of off the ball players when the Team Playstyle is set to "Possession Game". Specifically, they will move to positions that will give the ball holder passing options, resulting in more offensive plays.
・ Adjusted the movement of offensive players that are moving towards the touchline. Specifically, these players will now be less likely to turn their backs towards the ball while moving.
・ Fixed an issue where players sometimes stopped running in an inadequate timing when trying to run behind the opponent's defence line.
・ Implemented adjustments to the AI of each Match Level in order to reduce their tendency to hold onto the ball excessively in attack. The mentality of the AI has also been calibrated in line with the overall gameplay adjustments. We will continue to implement adjustments based on play data to ensure that the difficulty balance for each Match Level is appropriate.
〇 Controls
・ Adjusted the time window that the defending side can pause the game before the attacking side takes a set piece during online matches.
・ The Power Gauge colour now becomes light blue for a Controlled Shot.
・ Adjusted the Power Gauge colour gradient when performing a Stunning Shot and Stunning Pass.
・ Adjusted the input to perform the "Call for Pressure" and "Bring Out the GK" commands when using a virtual pad. This was done to reduce the occurence in which these commands were performed unintentionally.
〇 Game Plan
・ Changed the information displayed in the Opponent Information screen to show their Sub-tactic, when applicable.
・ Increased the amount of information shown in the Game Plan for Co-op matches when using the view-only mode. New information includes Team Playstyle and Player Instructions, among others.
〇 Other Gameplay Enhancements
・ Fixed an issue where the cursor did not automatically change to the player receiving the pass in Co-op matches. This issue was triggered when there were no other users in the team.
・ A variety of other adjustments have been made to improve the overall match experience.

Correções Gerais Aplicadas para Mitigar ou Eliminar os Erros Abaixo

・ In [Shop] > [Packs], some Pack names are displayed incorrectly under certain circumstances.
・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
・ Adding an Xbox Profile to Controller 7 or 8 and setting "Cooperative play with AI" to ON when creating a Match Room in Co-op VS AI Events may result in the screen freezing mid-match.
・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
・ The eFootball™ League-related Badges "Reach Division 1", "Reach Division 2" and "Reach Division 3" have "24-25" displayed instead of "23-24".
・ In the Match Room of Co-op PvP Events, after the Owner selects [To Match] and the timer reaches 0 seconds while a user other than the Owner is viewing the Match History screen, the user who has the Match History screen open will be unable to progress to Matchmaking and the game will become inoperable.
・ Unable to configure "In-Match Roles" in the Game Plan of matches that use Authentic Teams. This issue is triggered if the chosen team has less than 23 players registered in the Game Plan.
・ The wrong opponent player may be shown as being the Targeted Player of an Individual Instruction during a PvP match. This was triggered if an Individual Instruction was set in the pre-match Game Plan.

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