eFootball™ 2023 v2.3.0 Patch Notes

Greetings to all soccer lovers from around the world.
The celebration never ceases in eFootball™ 2023. 'Tis the season to enjoy the festivities as well as the never-ending excitement of "The Football Festival". Without any further ado, let us walk through the v2.3.0 update in detail.

Updates and Additions

・ Updated the player roster for certain Campeonato Brasileiro (Brazilian League) clubs.
・ Updated various player and manager data.
The following data has also been updated:
・ Uniforms
・ Field-side advertising boards
・ Media backdrops
・ Cleats
・ Commentary
・ Photos
・ Updated the player roster for certain Campeonato Brasileiro (Brazilian League) clubs.
・ Updated various player and manager data.
The following data has also been updated:
・ Uniforms
・ Cleats
・ Commentary
・ Photos

Gameplay Fixes and Adjustments

〇 Dribbling
・ Implemented adjustments so that players will be less likely to move away from the ball when they make contact with an opponent while dribbling.
・ Implemented adjustments to enhance maneuverability following a Sharp Touch.
・ Implemented adjustments regarding body contacts so that a Shield will only be triggered when within a certain distance from the opposing player.
・ Implemented adjustments so that when inputting a ball touch command as well as a Shield command at times of ball contention, the ball touch command input will now be prioritized and instances of possession loss due to the Shield command being prioritized will be reduced.
〇 Passing
・ Implemented adjustments so that when inputting a pass command, a more adequate target will be selected with respect to the directional input and Power Gauge input.
・ Implemented adjustments so that through passes will now be played towards spaces that are harder for defenders to intercept with respect to the opposition players' positioning and direction of movement.
・ Implemented adjustments so that when a player makes body contact as he jumps for a header, it is now less likely for the player to lose his balance.
〇 Traps
・ Implemented adjustments so that players will now move to an adequate position in anticipation of oncoming midair balls in a quicker manner.
・ In scenarios where a directional input is performed at the same time with a cross command just before the player traps the ball, the directional key input could be registered as a ball touch direction instead of a cross direction, which causes the player to make an unnecessary turn. As such, adjustments were implemented so that when players try to trap the ball at a certain speed, these combinations of command inputs will not affect the direction of the imminent ball touch, and the player will play a cross right after taking a touch.
〇 Defense
・ Implemented adjustments to the triggering conditions of blocking motions when defending oncoming shots or crosses.
・ Fixed the issue regarding man-marking where players' positioning may be unnatural when the opposition is attacking deep in the team's own half.
・ Implemented adjustments regarding man-marking so that players will now position themselves more adequately, with respect to the opposition ball holder's position.
・ Implemented adjustments to the positioning of players during a Match-up.
〇 Fouls
・ Fixed the issue regarding offside decisions where if a foul is committed immediately after an offside as a result of body contact, the subsequent foul is prioritized and hence a foul is called instead of the offside.
・ Fixed the issue regarding foul decisions where a foul may be called if the player who is first to the ball makes a slight body contact with the opposition player in a degree that should not amount to a foul.
〇 AI
・ Fixed the issue regarding vs AI Matches where Match-ups performed in defensive scenarios by the AI-controlled team may sometimes be unnatural.
・ Fixed the issue where players with the "Anchor Man" Playing Style may position themselves in an unnaturally forward position in the opposition half during offensive scenarios, even if all other opposition players have tracked back into their own half.
・ Fixed the issue where players with the "Anchor Man" Playing Style may chase the opposition ball holder all the way to a forward position during defensive scenarios.
・ Implemented adjustments so that players with the "Track Back" Playing Style will go into wider positions in attempts to gain back possession during defensive scenarios.
〇 Other Gameplay Enhancements
・ Fixed the issue where the cursor may unnecessarily switch even when Cursor Change is set to "Semi-Assist".
〇 Dribbling
・ Implemented adjustments so that players will be less likely to move away from the ball when they make contact with an opponent while dribbling.
・ Implemented adjustments to enhance maneuverability following a Sharp Touch.
・ Implemented adjustments so that when inputting a ball touch command as well as a Shield command at times of ball contention, the ball touch command input will now be prioritized and instances of possession loss due to the Shield command being prioritized will be reduced.
〇 Passing
・ Implemented adjustments for Classic Commands so that when inputting a pass command, a more adequate target will be selected with respect to the directional input and Power Gauge input. Also implemented adjustments for Touch & Flick regarding the reflection criteria of flick inputs on the right side of the screen.
・ Implemented adjustments so that through passes will now be played towards spaces that are harder for defenders to intercept with respect to the opposition players' positioning and direction of movement.
・ Implemented adjustments so that when a player makes body contact as he jumps for a header, it is now less likely for the player to lose his balance.
〇 Traps
・ Implemented adjustments so that players will now move to an adequate position in anticipation of oncoming midair balls in a quicker manner.
・ In scenarios where a directional input is performed at the same time with a cross command just before the player traps the ball, the directional key input could be registered as a ball touch direction instead of a cross direction, which causes the player to make an unnecessary turn. As such, adjustments were implemented so that when players try to trap the ball at a certain speed, these combinations of command inputs will not affect the direction of the imminent ball touch, and the player will play a cross right after taking a touch.
〇 Defense
・ Implemented adjustments to the triggering conditions of blocking motions when defending oncoming shots or crosses.
・ Fixed the issue regarding man-marking where players' positioning may be unnatural when the opposition is attacking deep in the team's own half.
・ Implemented adjustments to the positioning of players during a Match-up.
〇 Fouls
・ Fixed the issue regarding offside decisions where if a foul is committed immediately after an offside as a result of body contact, the subsequent foul is prioritized and hence a foul is called instead of the offside.
・ Fixed the issue regarding foul decisions where a foul may be called if the player who is first to the ball makes a slight body contact with the opposition player in a degree that should not amount to a foul.
〇 AI
・ Fixed the issue regarding vs AI Matches where Match-ups performed in defensive scenarios by the AI-controlled team may sometimes be unnatural.
・ Fixed the issue where players with the "Anchor Man" Playing Style may position themselves in an unnaturally forward position in the opposition half during offensive scenarios, even if all other opposition players have tracked back into their own half.
・ Fixed the issue where players with the "Anchor Man" Playing Style may chase the opposition ball holder all the way to a forward position during defensive scenarios.
・ Implemented adjustments so that players with the "Track Back" Playing Style will go into wider positions in attempts to gain back possession during defensive scenarios.
〇 Other Gameplay Enhancements
・ Fixed the issue where the cursor may unnecessarily switch even when Cursor Change is set to "Manual".

Global Improvements

・ Implemented adjustments to the transition speed of certain screens.
・ Implemented enhancements to online matchmaking.
・ A variety of minor adjustments have been made to each mode and to matches with the aim of improving the overall gaming experience.
・ Implemented adjustments to the transition speed of certain screens.
・ Implemented enhancements to online matchmaking.
・ A variety of minor adjustments have been made to each mode and to matches with the aim of improving the overall gaming experience.

General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below

・ The application may crash due to an error.
・ Online matches that concluded normally may be deemed as forfeited matches.
・ Online matches may suddenly become inoperable and be deemed as forfeited matches.
・ In added time, the game may end when the ball hits the goalkeeper and is about to go into the goal.
・ In the main menu of Challenge Events, forfeited matches may be displayed as 0-0 in Match History.
・ The replay transition animation may be played at a delayed timing, hence replays may be played before the animation is displayed.
・ In some stadiums, the patterns of the towels held by fans may change in certain cutscenes.
・ In some languages, the commentary team may mention the wrong name for the opposing team in certain scenarios.
・ Goalkeepers may make unnatural movements after landing from a save.
・ Players who fell to the ground may make unnatural movements when getting up.
・ In "Trial Match", Off-the-Ball Controls commands cannot be canceled during Quick Restarts.
・ In Game Plan, certain menu operations may cause the cursor to not move correctly.
・ In Game Plan, toggling the information panel on the right-hand side of the screen as the cursor moves between "Team" and "Tactics" will result in the information panel switching by itself as the cursor switches.
・ In "Authentic Team", performing Auto-pick players under Game Plan will result in the substitutes being listed in a non-positional order.
・ In Game Plan under [Extras] > [Training], In-match Roles will still be appointed to players who have already been subbed off.
・ When not connected to the Internet, the transition between the Title Screen and the Top Menu is excessively long.
・ When not connected to the Internet, unrelated alert messages may be displayed.
・ In Events with no influence on Courtesy Rating, the alert message that indicates Courtesy Rating changes is erroneously displayed.
・ If user releases a player while participating in a Challenge Event, their team may then be erroneously deemed to have not met the Event Conditions even though all Conditions are met.
・ In [Extras] > [Training], repeatedly opening and closing the in-match Pause Menu will result in the command guides on the bottom half of the Options screen being hidden.
・ In some languages, certain on-screen texts are displayed in incorrect display positions.
・ In some languages, the end of sentences may be displayed erroneously in certain screens.
・ The application may crash due to an error.
・ Online matches that concluded normally may be deemed as forfeited matches.
・ In added time, the game may end when the ball hits the goalkeeper and is about to go into the goal.
・ When performing Stunning Shots using Classic Commands, the player will not kick the ball until the "Shoot" button is released, even if the Power Gauge input at maximum.
・ Swiping up and down in-match on devices without a home button will bring up the device's home screen.
・ On certain devices, if user presses the device's [Back] button while waiting for the opponent to exit from the Pause Menu, the game will become inoperable until the opponent exits the Pause Menu.
・ Shots that end up in the side netting may be seen to have pierced through the goal net.
・ During goal celebration cutscenes, the graphics of the goal may gradually disappear in certain camera angles.
・ In some languages, the commentary team may mention the wrong name for the opposing team in certain scenarios.
・ On certain devices, if user presses the device's [Back] button while waiting for the opponent to get ready in Match Room, the game will become inoperable until the match starts.
・ In "Authentic Team", performing Auto-pick players under Game Plan will result in the substitutes being listed in a non-positional order.
・ In Events, selecting [Game Plan] > [Team Menu] > [Auto-pick players] will see players under "Substitutes" as well as "Reserves" being erroneously duplicated, and the issue cannot be resolved until the Event ends.
・ In Events with no influence on Courtesy Rating, the alert message that indicates Courtesy Rating changes is erroneously displayed.
・ In some languages, the end of sentences may be displayed erroneously in certain screens.
・ On certain devices, users cannot link their game account with their KONAMI ID which results in data link and eFootball™ Points becoming unavailable.

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