Version Info

Greetings to all soccer lovers from around the world.
Various European leagues have had their curtains raised, and the teams are once again providing us with plenty of talking points in what is surely yet another year of exhilarating soccer.
The new Season is finally upon us, and we are delighted to walk you through the v3.0.0 update for eFootball™ 2024.

Improved Play Control Liberty for Chance Creations

Based on the various opinions we received in user interviews and surveys, we have made gameplay adjustments and modifications in this update, putting emphasis on "Improving play control liberty for better chance creations".
Until now, there have been instances where despite being able to visualize the attacking play up to the final shot in front of the goal, a poor responsiveness made it impossible for the player to make the shot.
Adjustments have been made to eliminate this issue and to allow you to play exactly the way you had imagined.
Defensive adjustments were also made to accommodate the adjustments made for attacking plays.
Let's take a more in-depth look at some of the changes made.

Improved Response for Split-second Decisions

Attacking

For ball control and dribbling, the response after ball touches has been greatly improved.
This allows players to carry the ball with finer touches.
Also for midair balls, there were cases where players were forced to pass the ball immediately after taking a touch due to the poor response. This has also been improved and now players are afforded more options in said circumstances, such as collecting the ball and dribbling away with it.

Until now, there have been instances where despite being in close proximity of the goal, players would try to kick with a big motion, and the ball was lost to the opposition before they could complete the shot.
Therefore, we have added new shooting motions so that when players attempt a shot close to the goal with a weak Power Gauge input, the priority is now to kick the ball quickly with respect to the circumstances.

Defending

Regarding defense, a particularly common feedback was that players were unable to block the ball, even when the Match-up command is performed in a position where it is clearly possible for them to perform a block.
To improve this particular facet of play, we have added new blocking motions as well as implemented further adjustments to the timing of blocks.

Regarding clearances, there have been instances where players would attempt to kick the ball away with a huge motion, resulting in the opposition reclaiming possession before the kick could be performed.
Therefore new motions were also added, which in some situations can help prioritize speed rather than distance.

Goalkeeping

New punching motions have been added for goalkeepers.
These additions will surely help enhance the conviction of air battles within the box.

Ball Control and Goal Awareness

Body orientation is one of the most important elements in soccer.
With this update, players will now receive passes with a greater awareness on the direction of the goal.

These adjustments will surely help facilitate a smooth transition into goal-scoring actions.
When you next play a match, you will perhaps notice that players are now less likely to take a touch with their backs towards the goal or attempt to kick the ball from an unnatural body position.

New VS AI Matches with Lifelike Mentality

In line with the new gameplay, we have redesigned the opposition's soccer mentality in VS AI Matches.
Players will now make more appropriate decisions at the right timing. Depending on their abilities, they may perform a variety of actions such as breaking through with feints, dribbling with more ball-holding intensity, or play lofted passes to open the field.
Last, but not least, we have also adjusted the difficulty balance of each Match Level.

Changes to Sharp Touch (excluding iOS and Android)

Previously, performing a Dash Dribble would sometimes unintentionally trigger the Sharp Touch command.
For this reason, we have changed the default Sharp Touch command to "pressing the Dash button twice".
If you prefer the original method of input, simply go to [Command Setting] > [Advanced Settings] > [Sharp Touch Type], and select "Pressing once".

Form of Players

Players with "Standard" or "Inconsistent" Form may often be in "Poor" or below Conditions, and hence were often disregarded in the selection process of substitutes.
In light of this, the probability of "Poor" or below Conditions has been reduced for players with "Standard" or "Inconsistent" Form. The conditioning probability for players with "Unwavering" Form, on the other hand, remains unchanged.
As a result of this adjustment, when players with "Inconsistent" Form have a "B" or higher Live Update Rating, their Conditions will be set to "Normal" or above.

"Boosters" - A World Beyond 99

Introducing "Boosters" - a brand-new special feature for players.
"Boosters" enhance certain Player Stats and allow players to perform beyond the normal ceiling of 99.
This addition will surely allow players to express their individuality more than ever before.

Examples of Booster Types

Type Player Stats Enhanced
Free-kick Taking Finishing, Set Piece Taking, Curl, Kicking Power
Technique Ball Control, Dribbling, Tight Possession, Low Pass
Agility Speed, Acceleration, Balance, Stamina

*New types of Boosters will be introduced in due course. Player-specific Boosters with exclusive enhancements will also be available in the future.

Memorable scenes from past matches and standout performances during the season can now be recreated in greater detail.

The full details of the update can be found below.

Feature Addition and Changes

・ Changed the algorithm that calculates the player's Overall Rating shown on the Game Plan screen. Note that this just affects how the Overall Rating is calculated in the Game Plan, so the player's abilities are not affected in any way. (Added on 04/01/2021)
・ From v3.0.0 onwards, "Team Playstyle Level" will no longer be a gameplay element. As such, players will no longer have "Team Playstyle Proficiency", and their Abilities will no longer be increased or decreased according to the Team Playstyle of choice.
・ Previously, certain Standard players would have had a different player image once they reached Max Level. This feature will no longer be a gameplay element, and changes to player images will no longer occur. Users who possess max level Player Cards with a different image will see the image being reverted back to the status at the timing of signing.
・ Foil Player Cards, which could be signed from the Standard Player List at a low probability, are no longer available.
・ In the pre-match [Game Plan] > [Player Details] screen, Condition-related increases/decreases of Player Stats are no longer displayed.
・ Challenge Events with Event Conditions have been renamed as "Themed Events". Also, Event-exclusive "Loan Players" have been made available so that users can immediately participate in Themed Events even if they do not have enough players that match the Event Conditions.
・ The "Rainy" and "Snow" Weather options have been made available for certain stadiums.
・ "Base Team Settings" is now placed in the Game Plan, rather than the User Information.
・ Base Teams can now be set for each Game Plan.
・ Level Training and Player Progression can now be performed from the Player Details screen in Game Plan.
・ Updated selectable Authentic Teams in "Trial Match"/"Friend Match".
・ Changed the algorithm that calculates the player's Overall Rating shown on the Game Plan screen. Note that this just affects how the Overall Rating is calculated in the Game Plan, so the player's abilities are not affected in any way. (Added on 04/01/2021)
・ From v3.0.0 onwards, "Team Playstyle Level" will no longer be a gameplay element. As such, players will no longer have "Team Playstyle Proficiency", and their Abilities will no longer be increased or decreased according to the Team Playstyle of choice.
・ Previously, certain Standard players would have had a different player image once they reached Max Level. This feature will no longer be a gameplay element, and changes to player images will no longer occur. Users who possess max level Player Cards with a different image will see the image being reverted back to the status at the timing of signing.
・ Foil Player Cards, which could be signed from the Standard Player List at a low probability, are no longer available.
・ Challenge Events with Event Conditions have been renamed as "Themed Events". Also, Event-exclusive "Loan Players" have been made available so that users can immediately participate in Themed Events even if they do not have enough players that match the Event Conditions.
・ "Base Team Settings" is now placed in the Game Plan, rather than the User Information.
・ Base Teams can now be set for each Game Plan.
・ Updated selectable Authentic Teams in "Trial Match"/"Friend Match".

Updates and Additions

・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
・ Updated licenses.
・ The country name of Czechia has been changed in some languages.
The following data has also been updated:
・ Team data
・ Player photos, graphics, and data
・ Manager photos and data
・ Uniforms
・ Cleats
・ Balls
・ Club emblems
・ League and competition emblems
・ Stadium graphics
・ Trophies
・ Cinematics and animations
・ Commentary
・ Menu music
・ Avatar images
・ In-game assets and other data carryover process will be conducted when accessing the game for the first time after installing the version update.
・ Updated licenses.
・ The country name of Czechia has been changed in some languages.
The following data has also been updated:
・ Team data
・ Player photos, graphics, and data
・ Manager photos and data
・ Uniforms
・ Cleats
・ Balls
・ Club emblems
・ League and competition emblems
・ Stadium graphics
・ Trophies
・ Cinematics and animations
・ Commentary
・ Menu music
・ Avatar images

New Season Data Updates

The team structures of the following leagues have been updated with data from the new season.

・ English League
・ English 2nd Division
・ Italian League
・ Serie BKT (Italy)
・ Spanish League
・ Spanish 2nd Division
・ Ligue 1 Uber Eats (France)
・ Ligue 2 BKT (France)
・ Eredivisie (Netherlands)
・ Liga Portugal Betclic (Portugal)
・ Liga BBVA MX - Apertura 2023 (Mexico)
・ Credit Suisse Super League (Switzerland)
・ Spor Toto Süper Lig (Türkiye)
・ cinch Scottish Premiership (Scotland)
・ 3F Superliga (Denmark)
・ Belgian League
・ Hilux Revo Thai League (Thailand)
・ English League
・ English 2nd Division
・ Italian League
・ Serie BKT (Italy)
・ Spanish League
・ Spanish 2nd Division
・ Ligue 1 Uber Eats (France)
・ Ligue 2 BKT (France)
・ Eredivisie (Netherlands)
・ Liga Portugal Betclic (Portugal)
・ Liga BBVA MX - Apertura 2023 (Mexico)
・ Credit Suisse Super League (Switzerland)
・ Spor Toto Süper Lig (Türkiye)
・ cinch Scottish Premiership (Scotland)
・ 3F Superliga (Denmark)
・ Belgian League
・ Hilux Revo Thai League (Thailand)

Gameplay Fixes and Adjustments

Based on the various opinions we received in user interviews and surveys, we have made gameplay adjustments and modifications in this update with the emphasis on "improving play control liberty for better chance creations". Defensive adjustments were also made to accommodate the adjustments made for attacking plays.

〇 Dribbling
・ The speed balance between dribbling and defending has been adjusted. Players' dribbling speed will now be slightly faster than before.
・ Fixed an issue where players that are dribbling would sometimes run out of bounds or lose possession to an opposing player when trying to avoid a sliding tackle.
〇 Feints
・ Adjustments have been made to improve the response of body feints, Scissors Feints, Overtakes, Flip Flaps, and In & Outs.
〇 Traps
・ For ball control and dribbling, the response after ball touches has been greatly improved.
・ Implemented adjustments so that players will take touches with greater awareness regarding the direction of the goal. If a directional input is not performed, the player will now automatically control the ball in the direction of the goal.
・ Implemented adjustments to alleviate the issue where, when attempting to control the ball in midair, the ball may roll over the player's body and could take a long time before hitting the ground.
〇 Passing
・ Implemented adjustments for passes, allowing the player to choose a more suitable teammate as the target.
・ Implemented adjustments so that through balls will now be played towards a more adequate position.
〇 Shooting
・ Implemented adjustments so that the players with a high "Kicking Power" Player Stat will now have a slightly higher shooting speed.
・ Implemented adjustments so that when players attempt a One-time Shot at close range, they will now opt to perform a quick shot motion instead of swinging their feet wide. However, for shots with a large Power Gauge input, players will still swing their feet wide and play a powerful shot as before.
・ Fixed an issue where the trajectory of Chip Shots was sometimes too low, even with a large power gauge input.
・ Implemented adjustments so that a more appropriate header motion will be triggered when receiving Fly-Through Passes and other midair balls from behind.
〇 Kicking
・ Implemented adjustments to alleviate the issue of players taking an extra touch instead of playing one-touch passes and one-touch shots after a kick input.
・ Implemented adjustments so that more appropriate kick motions will now be triggered in order to reduce the frequency of players attempting shots with a seemingly unnatural body position.
・ Previously, when kicking the ball after a "Knock-on" input, the speed of the kick would sometimes become too fast. As such, the kick speed of these kicks has now been slightly reduced.
・ Fixed the issue where, if the ball was far from the player's feet, an incorrect kicking motion would sometimes be performed. Specifically, the motion for kicking the ball far away would be performed, even if the player wanted to kick the ball towards a closer target, which resulted in poor response.
・ Implemented adjustments so that players' special kicking motions are triggered based on the raw values of Player Stats instead of other factors like Condition etc.
・ Fixed an issue where players would sometimes score an own goal when trying to clear the ball in an unnatural body position.
〇 Defense
・ Adjusted the positioning of players so that it is now easier to reclaim possession when applying pressure.
・ Adjusted the positioning of players in Match-ups.
・ Fixed an issue where players were sometimes slow to get up after performing a block.
・ Adjustments have been made to the situational judgment of players in order to avoid clearly unreasonable blocks.
・ Adjustments have been made to blocks, and more specifically the ball behavior with respect to the players' Abilities. The coverage area of blocks is now correlated with the "Defensive Awareness" Player Stat and the "Blocker" and "Interceptor" Player Skills. On the other hand, the ease of ball recovery after a block attempt is now correlated with the "Tackling" Player Stat and the "Blocker" Player Skill.
〇 Goalkeeper
・ Re-implemented adjustments to ensure that goalkeepers will make the appropriate decision to catch an oncoming ball in the air in appropriate scenarios, as previously they may instead elect to punch the ball away.
・ Fixed an issue where the goalkeeper would sometimes not take any action after coming off his line.
・ Fixed an issue where the goalkeeper would miss a back pass, resulting in an own goal.
・ Fixed an issue where the trajectory of a punt kick from the goalkeeper would sometimes be excessively off course.
〇 AI
・ Implemented adjustments to the positioning of supporting players in relation to the ball holder to allow for smoother passing plays in attacks.
・ Fixed an issue where players trying to make a run behind the defensive line would sometimes jump out too late.
・ Fixed an issue where players trying to make a run behind the defensive line would move in a direction that made it difficult for them to receive the pass.
・ Implemented adjustments to ensure that fullbacks will no longer make overlapping runs outside the touchline.
・ Fixed an issue where players running towards the opposition area during counterattacks would sometimes stop running at untimely moments.
・ Implemented adjustments so that when players with "Roaming Flank" Playing Style are positioned near the ball, it is now easier for them to move into the flank.
・ Implemented adjustments so that players with the "Poacher" Playing Style will no longer attempt to receive the ball with their backs against an opposing defender. This action will now instead be performed by players with the "Target Man" Playing Style.
・ Implemented adjustments so that players with the "Poacher" Playing Style will attempt to make runs behind the defensive line with greater frequency, regardless of the configured Team Playstyle.
・ Implemented adjustments to increase the frequency that players with the "Adv. Striker" Playing Style will attempt to make runs behind the defensive line when the Team Playstyle is set to "Possession Game".
・ Implemented adjustments to the positioning of players so that when keeping possession in the final third with Team Playstyle set to "Out Wide", it is now easier for teammates to receive oncoming passes.
・ Implemented adjustments to increase the frequency that center forwards attempt to make runs behind the defensive line when the Team Playstyle is set to "Out Wide".
・ Implemented adjustments to the positioning of teammates during throw-ins so that it is now easier for them to receive oncoming passes.
・ Implemented adjustments so that players in an offside position will quickly make themselves onside according to the situations.
・ Implemented adjustments so that players will adequately dodge away from teammates and their oncoming shots.
・ Implemented adjustments to the positioning of players so that they will keep a more adequate distance with the opposition players when performing man-marking.
・ There was an issue with passes being easily played behind the defensive line immediately after kickoff. As such, adjustments were implemented to the movement of players who are applying man-marking.
・ Implemented adjustments to alleviate the issue where fullbacks that are performing man-marking would move towards the center of the field without passing on their man-marking duties to a teammate.
・ Fixed an issue where defending players would sometimes move slower than expected when expecting Fly-Through Passes into the penalty area.
・ Implemented adjustments to increase the frequency of substitutions for AI-controlled teams. This adjustment also increases the frequency of substitutions for when [Substitutions] is set to anything other than "OFF" in Automatic Match Support.
・ Implemented adjustments to the AI in VS AI matches so that players will make more appropriate decisions and perform actions with respect to their individual characteristics. The difficulty balance for each Match Level has also been adjusted.
〇 Controls
・ Implemented adjustments so that during set pieces, the "Call for the Ball" command under "Off-the-ball Controls" will no longer be operable after the kicker has commenced the kicking motion.
・ To avoid unintended triggering of Sharp Touch, the default Sharp Touch command has been changed to "pressing Dash twice". The original settings can be configured by going to [Command Configuration] > [Advanced Settings].
・ To address a known issue, Off the Ball Controls are no longer available in Co-op.
〇 Fouls
・ Implemented adjustments for fairer foul decisions with regard to the circumstances.
・ Implemented adjustments to avoid calling an offside foul even if there is a player involved in an offside position, in the case where the defending players are likely to retain possession.
〇 Other Gameplay Enhancements
・ Implemented adjustments so that the cursor will switch to a more appropriate player in defensive situations.
・ Implemented adjustments to the consumption of Stamina, as previously midfielders with high Stamina Player Stat would sometimes run out of Stamina midway through the second half.
・ Fixed an issue where the Direction Guide arrow would sometimes be different than the directional input when performing a kick.
・ Fixed the issue where the match will not end at the appropriate timing even after the approximated additional time has passed.
・ Implemented adjustments to how a player's Form affect his Conditions. Precisely, players with "Normal" or "Inconsistent" Form are less likely to have a Condition that is "Bad" or lower. Furthermore, when players with "Inconsistent" Form have a "B" or higher Live Update Rating, their Conditions will be set to "Normal" or above.
・ A variety of new animations have been added for shooting, blocking, and tackling, etc.
〇 Dribbling
・ The speed balance between dribbling and defending has been adjusted. Players' dribbling speed will now be slightly faster than before.
・ Fixed an issue where players that are dribbling would sometimes run out of bounds or lose possession to an opposing player when trying to avoid a sliding tackle.
〇 Feints
・ Adjustments have been made to improve the response of body feints, Scissors Feints, Overtakes, Flip Flaps, and In & Outs.
〇 Traps
・ For ball control and dribbling, the response after ball touches has been greatly improved.
・ Implemented adjustments so that players will take touches with greater awareness regarding the direction of the goal. If a directional input is not performed, the player will now automatically control the ball in the direction of the goal.
・ Implemented adjustments to alleviate the issue where, when attempting to control the ball in midair, the ball may roll over the player's body and could take a long time before hitting the ground.
〇 Passing
・ Implemented adjustments for passes, allowing the player to choose a more suitable teammate as the target.
・ Implemented adjustments so that through balls will now be played towards a more adequate position.
〇 Shooting
・ Implemented adjustments so that the players with a high "Kicking Power" Player Stat will now have a slightly higher shooting speed.
・ Implemented adjustments so that when players attempt a One-time Shot at close range, they will now opt to perform a quick shot motion instead of swinging their feet wide. However, for shots with a large Power Gauge input, players will still swing their feet wide and play a powerful shot as before.
・ Fixed an issue where the trajectory of Chip Shots was sometimes too low, even with a large power gauge input.
・ Implemented adjustments so that a more appropriate header motion will be triggered when receiving Fly-Through Passes and other midair balls from behind.
〇 Kicking
・ Implemented adjustments to alleviate the issue of players taking an extra touch instead of playing one-touch passes and one-touch shots after a kick input.
・ Implemented adjustments so that more appropriate kick motions will now be triggered in order to reduce the frequency of players attempting shots with a seemingly unnatural body position.
・ Previously, when kicking the ball after a "Knock-on" input, the speed of the kick would sometimes become too fast. As such, the kick speed of these kicks has now been slightly reduced.
・ Fixed the issue where, if the ball was far from the player's feet, an incorrect kicking motion would sometimes be performed. Specifically, the motion for kicking the ball far away would be performed, even if the player wanted to kick the ball towards a closer target, which resulted in poor response.
・ Implemented adjustments so that players' special kicking motions are triggered based on the raw values of Player Stats instead of other factors like Condition etc.
・ Fixed an issue where players would sometimes score an own goal when trying to clear the ball in an unnatural body position.
〇 Defense
・ Adjusted the positioning of players so that it is now easier to reclaim possession when applying pressure.
・ Adjusted the positioning of players in Match-ups.
・ Fixed an issue where players were sometimes slow to get up after performing a block.
・ Adjustments have been made to the situational judgment of players in order to avoid clearly unreasonable blocks.
・ Adjustments have been made to blocks, and more specifically the ball behavior with respect to the players' Abilities. The coverage area of blocks is now correlated with the "Defensive Awareness" Player Stat and the "Blocker" and "Interceptor" Player Skills. On the other hand, the ease of ball recovery after a block attempt is now correlated with the "Tackling" Player Stat and the "Blocker" Player Skill.
〇 Goalkeeper
・ Re-implemented adjustments to ensure that goalkeepers will make the appropriate decision to catch an oncoming ball in the air in appropriate scenarios, as previously they may instead elect to punch the ball away.
・ Fixed an issue where the goalkeeper would sometimes not take any action after coming off his line.
・ Fixed an issue where the goalkeeper would miss a back pass, resulting in an own goal.
・ Fixed an issue where the trajectory of a punt kick from the goalkeeper would sometimes be excessively off course.
〇 AI
・ Implemented adjustments to the positioning of supporting players in relation to the ball holder to allow for smoother passing plays in attacks.
・ Fixed an issue where players trying to make a run behind the defensive line would sometimes jump out too late.
・ Fixed an issue where players trying to make a run behind the defensive line would move in a direction that made it difficult for them to receive the pass.
・ Implemented adjustments to ensure that fullbacks will no longer make overlapping runs outside the touchline.
・ Fixed an issue where players running towards the opposition area during counterattacks would sometimes stop running at untimely moments.
・ Implemented adjustments so that when players with "Roaming Flank" Playing Style are positioned near the ball, it is now easier for them to move into the flank.
・ Implemented adjustments so that players with the "Poacher" Playing Style will no longer attempt to receive the ball with their backs against an opposing defender. This action will now instead be performed by players with the "Target Man" Playing Style.
・ Implemented adjustments so that players with the "Poacher" Playing Style will attempt to make runs behind the defensive line with greater frequency, regardless of the configured Team Playstyle.
・ Implemented adjustments to increase the frequency that players with the "Adv. Striker" Playing Style will attempt to make runs behind the defensive line when the Team Playstyle is set to "Possession Game".
・ Implemented adjustments to the positioning of players so that when keeping possession in the final third with Team Playstyle set to "Out Wide", it is now easier for teammates to receive oncoming passes.
・ Implemented adjustments to increase the frequency that center forwards attempt to make runs behind the defensive line when the Team Playstyle is set to "Out Wide".
・ Implemented adjustments to the positioning of teammates during throw-ins so that it is now easier for them to receive oncoming passes.
・ Implemented adjustments so that players in an offside position will quickly make themselves onside according to the situations.
・ Implemented adjustments so that players will adequately dodge away from teammates and their oncoming shots.
・ Implemented adjustments to the positioning of players so that they will keep a more adequate distance with the opposition players when performing man-marking.
・ There was an issue with passes being easily played behind the defensive line immediately after kickoff. As such, adjustments were implemented to the movement of players who are applying man-marking.
・ Implemented adjustments to alleviate the issue where fullbacks that are performing man-marking would move towards the center of the field without passing on their man-marking duties to a teammate.
・ Fixed an issue where defending players would sometimes move slower than expected when expecting Fly-Through Passes into the penalty area.
・ Implemented adjustments to increase the frequency of substitutions for AI-controlled teams. This adjustment also increases the frequency of substitutions for when [Substitutions] is set to anything other than "OFF" in Automatic Match Support.
・ Implemented adjustments to the AI in VS AI matches so that players will make more appropriate decisions and perform actions with respect to their individual characteristics. The difficulty balance for each Match Level has also been adjusted.
〇 Fouls
・ Implemented adjustments for fairer foul decisions with regard to the circumstances.
・ Implemented adjustments to avoid calling an offside foul even if there is a player involved in an offside position, in the case where the defending players are likely to retain possession.
〇 Controls
・ During free kicks, Position Shift commands are now available after changing the camera angle.
・ Fixed the issue where, after changing the camera angle during goal kicks, performing a Fly-Through Pass command would see a Low Through Ball being played instead.
・ To alleviate the issue of unintentional sliding tackles, adjustments have been implemented so that players will not attempt a sliding tackle if the ball is too high or too far.
〇 Other Gameplay Enhancements
・ Implemented adjustments so that the cursor will switch to a more appropriate player in defensive situations.
・ Implemented adjustments to the consumption of Stamina, as previously midfielders with high Stamina Player Stat would sometimes run out of Stamina midway through the second half.
・ Fixed the issue where the match will not end at the appropriate timing even after the approximated additional time has passed.
・ Implemented adjustments to how a player's Form affect his Conditions. Precisely, players with "Normal" or "Inconsistent" Form are less likely to have a Condition that is "Bad" or lower. Furthermore, when players with "Inconsistent" Form have a "B" or higher Live Update Rating, their Conditions will be set to "Normal" or above.
・ A variety of new animations have been added for shooting, blocking, and tackling, etc.

Global Improvements

・ The PlayStation Network™ Invite function is now available.
・ The game's package size has been reduced for PS4.
・ Implemented adjustments to the acoustics of stadium announcements.
・ A variety of minor adjustments have been made to each mode and to matches with the aim of improving the overall gaming experience.
・ Implemented adjustments to the acoustics of stadium announcements.
・ A variety of minor adjustments have been made to each mode and to matches with the aim of improving the overall gaming experience.
・ The size of the application has been reduced.
・ Implemented adjustments to the acoustics of stadium announcements.
・ Picture quality has been improved for the "High" Graphics option.
・ A variety of minor adjustments have been made to each mode and to matches with the aim of improving the overall gaming experience.

General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below

・ The application may crash due to an error.
・ In Co-op matches, Online IDs are not displayed on screen after kickoff.
・ In Co-op matches, if the receiver of the pass fails to take a touch and the ball is taken by the opponent, the passer may receive a play feedback for a failed pass.
・ In Co-op matches, the "DF Line Control" play feedback is not displayed even if the user successfully lays an offside trap.
・ In Co-op matches, performing the "In It Together" may see the goal scorer slip past the signboards during the goal celebration.
・ When kicking a user who has already created another Match Room from the current Match Room, an alert may instead be displayed and the Match Room may be closed unintendedly.
・ Performing player or manager actions at a certain timing may result in the dialogue indicating that the action has been successfully performed not being displayed correctly.
・ Performing Skill Training at a certain timing would result in users not being able to confirm nor check the status of Additional Skills.
・ For players in certain positions, the player's name may not be switched even after performing a cursor change.
・ When certain players perform a goal celebration (Personal), the goal celebration may not be displayed correctly in the Replay.
・ If substitutions are registered in Game Plan just as the first half begins and the match does not stop until half time, the second half may begin without the substitutions being made.
・ If the Away side's Player Name Boxes display is set to "Off", information displayed in [Preset Tactics] will not switch.
・ In certain languages, unsuitable commentary may be played.
・ Performing certain commands during a match may result in the player not following through with the switchback motion after a Step over.
・ During penalty shootouts in Trial Match, users are able to open the Pause Menu before the players shoot the ball.
・ Attempts to redo Skill Training after encountering an error during the previous Skill Training would result in multiple Skill Training Programs being spent.
・ In Tour Event, playing matches with certain settings may result in the Cursor Type of players not being displayed correctly.
・ In Co-op Match Room, the [FK Taker 2] settings can be configured even though it is disabled in-match.
・ In [Game Plan List], Changes made to the capitalization of letters in [Rename Game Plan] are not reflected.
・ Certain team names may not be used in [Extras] > [User Information] > [Dream Team].
・ The application may crash due to an error.
・ In Co-op matches, if the receiver of the pass fails to take a touch and the ball is taken by the opponent, the passer may receive a play feedback for a failed pass.
・ In Co-op matches, the "DF Line Control" play feedback is not displayed even if the user successfully lays an offside trap.
・ In Co-op matches, performing the "In It Together" may see the goal scorer slip past the signboards during the goal celebration.
・ When kicking a user who has already created another Match Room from the current Match Room, an alert may instead be displayed and the Match Room may be closed unintendedly.
・ Performing player or manager actions at a certain timing may result in the dialogue indicating that the action has been successfully performed not being displayed correctly.
・ Performing Skill Training at a certain timing would result in users not being able to confirm nor check the status of Additional Skills.
・ For players in certain positions, the player's name may not be switched even after performing a cursor change.
・ When certain players perform a goal celebration (Personal), the goal celebration may not be displayed correctly in the Replay.
・ If substitutions are registered in Game Plan just as the first half begins and the match does not stop until half time, the second half may begin without the substitutions being made.
・ If the Away side's Player Name Boxes display is set to "Off", information displayed in [Preset Tactics] will not switch.
・ In certain languages, unsuitable commentary may be played.
・ Performing certain commands during a match may result in the player not following through with the switchback motion after a Step over.
・ During penalty shootouts in Trial Match, users are able to open the Pause Menu before the players shoot the ball.
・ Attempts to redo Skill Training after encountering an error during the previous Skill Training would result in multiple Skill Training Programs being spent.
・ In Tour Event, playing matches with certain settings may result in the Cursor Type of players not being displayed correctly.
・ In Co-op Match Room, the [FK Taker 2] settings can be configured even though it is disabled in-match.
・ In [Game Plan List], Changes made to the capitalization of letters in [Rename Game Plan] are not reflected.
・ Certain team names may not be used in [Extras] > [User Information] > [Dream Team].
・ The application may crash due to an error.
・ In Co-op matches, the opposing goalkeeper may become immobile after making a clearance.
・ In Co-op matches, a motionless "Control Guide" may appear during certain playbacks.
・ In Co-op matches, the play feedback may not be displayed correctly.
・ In Co-op Match Room, any changes made to the Game Plan by the Leader before the game starts or at half-time are not reflected on the screens of other users participating in the same side.
・ In Co-op Match Room, proceeding to match may result in the screen going dark before being disconnected.
・ In matches, attacking controls may remain even after switching to defending controls.
・ Performing player or manager actions at a certain timing may result in the dialogue indicating that the action has been successfully performed not being displayed correctly.
・ Performing Skill Training at a certain timing would result in users not being able to confirm nor check the status of Additional Skills.
・ In User Matches, performing certain commands could render the game inoperable for several minutes.
・ Attempts to redo Skill Training after encountering an error during the previous Skill Training would result in multiple Skill Training Programs being spent.
・ In [Game Plan List], Changes made to the capitalization of letters in [Rename Game Plan] are not reflected.
・ Certain team names may not be used in [Extras] > [User Information] > [Dream Team].
・ Texts may be displayed incorrectly in certain languages.

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