INFO DETAIL

Update Notice (Version 5.4.0) – Part 6
Update
iOS Android

A new update (v5.4.0) is now available.
See below for details.

・ Fixed the issue where a saving attempt could parry the ball towards the goal and result in an own goal.
・ Fixed the issue where the catching motion could continue even after the ball's behaviour changed due to making contact with another player.

〇 AI
・ Fixed an issue that could rarely occur where attacking players on the AI team would continue to keep the ball in an unnatural manner even after being tackled.
・ Made corrections to reduce the occurrence of an issue where players are unable to receive a pass.
・ Made corrections to reduce the occurrence of an issue where players are unable to receive a thrown ball during a seamless Set Piece.
・ Adjusted the frequency of each feint performed by the AI and its decision-making behaviour in line with the feint adjustments.
・ Updated the AI so that it will perform various commands in line with the addition of feint and trapping commands.
・ Fixed the issue where a player chasing the ball while a kick command is input could, after stumbling, move away without moving towards the ball.
・ Fixed the issue where a player that lost a ball was able to regain movement faster than intended. This issue allowed that player to contest the ball stealer and, in some cases, immediately regain possession. The dispossessed player will now have a slightly longer recovery time, as was initially intended.

〇 Controls
・ Fixed the issue where, after inputting a Direct Clear against a lofted ball, the clear could be cancelled unintentionally by a kick feint input, putting the defending side at a disadvantage. Kick feint inputs will no longer be accepted after inputting a Direct Clear against a lofted ball.
・ Fixed the issue where attacking controls could take priority and prevent defending controls from being used against a lofted ball that bounced after being touched by a teammate, even when an opponent was likely to reach it first.
・ Fixed the issue where, when using controller controls, the Power Gauge display could remain on screen after cancelling a kick via a specific input sequence.

〇 Fouls
・ Reviewed the criteria for foul calls on Sliding Tackles from behind so that cards are shown more appropriately.
・ Made adjustments so that, when a Sliding Tackle is made inside the penalty area to stop an obvious goal-scoring opportunity, a red card is shown appropriately if it is judged that the player did not challenge for the ball.
・ Reviewed the criteria used to judge obvious goal-scoring opportunities for red card decisions, and made adjustments so that such situations are assessed more appropriately.
・ Reviewed the criteria for foul calls on Sliding Tackles and made adjustments so that fouls are judged more appropriately.

〇 Other Gameplay Enhancements
・ Reviewed the size and position of collision detection between players and the ball, as it was slightly larger than the visual representation and could result in contact being registered even when there was no visible collision.
・ Fixed the issue where, in rare cases, the ball could bounce in an unnatural direction after hitting the post.
・ Fixed the issue where, in rare cases, the ball could clip into a player or make repeated contact with their body when coming into contact with a player.

■ General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below
・ In the opponent's game plan, player positions may not be displayed correctly.