INFO DETAIL

New Season Update (v6.0.0) Available (5/10)
Update
PS5 PS4 XBOX One XBOX X|S XBOX on PC

A new Season Update (v6.0.0) is now available.
More information is provided below.

〇 Kicking
・ Added kicking motions for actions including curled passes and crosses, powerful shots with a full follow-through and first-time kicks with controlled aim, and made changes so that players' in-match movements look more natural.
・ Made changes so that, after entering a kicking command in response to a ball in the air, players make a kicking or heading motion that suits the situation, based on factors such as ball height and the location of the goalkeeper or other opponents.
・ Due to instances in which a player attempts a backheel, but the receiver is far away or kick the ball in a strange way based on the direction of the incoming ball, made changes to the activation conditions.
・ Due to instances in which an opponent gets in the way even though it appears that a player is able to clear the ball, revised how clearing motions are selected. Also, due to instances in which a player clears the ball with a risky slide even though an opponent is positioned in front of them, made changes so that such an action is less likely to happen depending on the situation.
・ Made changes to slightly improve kicking accuracy when players use their weaker foot to kick the ball a short distance.
・ Due to instances in which players make a kicking motion even though the ball is far away, made changes to how kicking motions are selected.
・ Fixed the issue where players attempt to kick or head the ball straight ahead, but it veers to the left or right.

〇 Set Piece
・ Made changes so that, when changing the kicker for certain set pieces in the Game Plan during a match, that player will now become the default kicker for the same set pieces in that match.
・ Due to instances in which a short throw-in takes too long before it is released, making it too easy for an opponent to cut off the ball, made changes to slightly speed up motions and to improve how motions are selected based on the throwing distance.
・ Made changes to slightly speed up balls sent a short distance from a throw-in.
・ Made changes to the movement used to create passing lanes during a throw-in. Reduced how long the receiver stops in the final third, and revised how a player supporting the play from further back positions themselves and starts to move.
・ Due to instances in which a player makes a long throw-in but no direction has been entered and the ball is sent in an unintended direction based on where the player is facing, revised how the throwing direction is determined.
・ During seamless set piece situations, when a player attempts a throw-in but takes too long to release the ball, the motions performed before the throw have been revised and the throw has been slightly speed up.
・ In situations involving seamless set pieces, when the ball strikes a fallen or nearby player and leads to an unintended result, adjustments have been made to how contact between the ball and players is judged immediately after the kick. Also, players who have fallen near the restart point will now get up faster.
・ Made changes to the speed and spin applied to shots and the trajectory produced according to the kick gauge so that shots made from free kicks take a more effective trajectory depending on the situation.
・ Made changes so that alternate motions are produced during penalty kicks depending on the player.