eFootball™ 2024 v3.6.0 Information

Greetings to all football lovers from around the world.
The passion for football has not dampened one bit following the end of the regular domestic club season; Major international tournaments coming up in Europe and South America, and football fever is not going away.
Who will be the new champions? Who will be the new stars?
With star players from around the world, there is no better time than now to enjoy eFootball™ as we anticipate how the various tournaments might unfold.
Now then, let us walk through the v3.6.0 update in details.

VS AI Mode in Co-op!

You can now play against the AI in Co-op Events.
Join other players to defeat AI teams and earn rewards!
You can also join the Event solo and take on the pitch with AI teammates.
Kick back and enjoy a casual game of Co-op!

Wear Badges with Pride!

Reaching the top Division in eFootball™ League or winning the championship in My League are certainly no easy feats. You can now use Badges to signify your in-game accomplishments.
A maximum of 3 Badges can be set to your Profile.
Show off your greatest moments to friends and opponents!

Introducing Show Time Players with New "Phenomenal Pass" Skill!

Players with this Player Skill have increased power and accuracy for passes attempted from unorthodox body positions.
In the face of a fiercely pressing opponent, you can count on them to make decisive passes even when there is little time and space to do so.

More Mobile Tactical Options

New Game Plan Feature "Individual Instructions" (iOS, Android)

A new Game Plan feature, "Individual Instructions", has been made available on mobile.
Special instructions can now be given to individual players, thus further expanding your range of tactics.
You can select up to two instructions each for attacking and defending situations, so find that perfect combination that best fit your brand of football.

Improved Set Play Positioning (iOS, Android)

You will now have an array of tactical options to choose from in set-piece situations.
Changing tactics also changes how your players deploy on the pitch.
In real-world matches, results often hang on a team's set plays. Now you have the ability to exploit these key opportunities!

Feature Addition and Changes

・ Added new feature "Badges" that users can acquire by achieving certain conditions.
・ Adjusted part of the layout for Player Cards and Player Details.
・ Updated licences.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data

Updates and Additions

・ Updated licences.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data
・ Manager photos and data
・ Strips
・ Balls
・ Goalkeeper's Gloves
・ Stadium graphics
・ Pitch-side advertising boards
・ Cinematics and animations
・ Commentary
・ Match music
・ Updated licences.
The following data have also been updated:
・ Team data
・ Player photos, graphics and data
・ Manager photos and data
・ Strips
・ Balls
・ Cinematics and animations
・ Commentary
・ Match music

Gameplay Fixes and Adjustments

Based on the various opinions we received, we have made gameplay adjustments and modifications in this update with a particular emphasis on defending.
〇 Defence
・ Adjusted the direction and speed of the ball when it is kicked away with a tackle. Previously, balls kicked away in a tackle were sometimes bouncing back to the attacker, who would regain possession.
・ Adjusted conditions for performing a tackle. Previously, the defender would sometimes successfully win the ball with a tackle despite the ball holder having his body between the defender and ball.
・ Adjusted conditions for performing a tackle due to an occasional issue in which a defender positioned laterally to the ball, but too far away to make a tackle, would nonetheless win the ball.
〇 Goalkeeper
・ Fixed the issue in which throw-ins aimed diagonally towards teammates close to the touchline would end up going more toward the centre of the pitch.
・ Fixed the issue in which it was difficult to target teammates with a throw-in when the Power Gauge was at maximum, and a throw-in target in a different direction would be incorrectly selected.
〇 Shooting
・ Implemented adjustments so that performing a Stunning Shot with a more than half-full Power Gauge will further increase the likelihood of a downward header towards the goal, according to the situation.
Based on the various opinions we received, we have made gameplay adjustments and modifications in this update with a particular emphasis on defending.
〇 Defence
・ Adjusted the direction and speed of the ball when it is kicked away with a tackle. Previously, balls kicked away in a tackle were sometimes bouncing back to the attacker, who would regain possession.
・ Adjusted conditions for performing a tackle. Previously, the defender would sometimes successfully win the ball with a tackle despite the ball holder having his body between the defender and ball.
・ Adjusted conditions for performing a tackle due to an occasional issue in which a defender positioned laterally to the ball, but too far away to make a tackle, would nonetheless win the ball.
〇 Goalkeeper
・ Fixed the issue in which throw-ins aimed diagonally towards teammates close to the touchline would end up going more toward the centre of the pitch.
・ Fixed the issue in which it was difficult to target teammates with a throw-in when the Power Gauge was at maximum, and a throw-in target in a different direction would be incorrectly selected.
〇 Shooting
・ Implemented adjustments so that performing a Stunning Shot with a more than half-full Power Gauge will further increase the likelihood of a downward header towards the goal, according to the situation.

General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below

・ After scoring a goal in Time Attack Event, the "Objective Completed" notification may be displayed more than once.
・ Achievement statuses of in-match Objectives may be tallied more times than actual.
・ After scoring a goal in Time Attack Event, the "Objective Completed" notification may be displayed more than once.
・ Achievement statuses of in-match Objectives may be tallied more times than actual.
・ The explanation text in [Shop] > [eFootball™ Coins] > [Details] > [Check eFootball™ Coins] states that all history from the beginning of the month 7 months ago to the current date is shown.

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