PROLOGUE

“Spirit Arts” are techniques that unleash various elemental powers along with familiars, and those who wield these techniques are called “Spirit Charmers.”
Water Charmer Eria and Gigobyte, Fire Charmer Hiita and Fox Fire, Wind Charmer Wynn and Petit Dragon, Earth Charmer Aussa and Archfiend Marmot.
The four girls and their four familiars trained together daily, supporting and challenging one another as they strive to become full-fledged Spirit Charmers.

One day, Eria discovers an ancient grimoire in the archives.
Written in archaic script, the book describes a grand Spirit Art called “Ichirin,” a technique that transcends elemental power by combining the Attributes.
Eager to try, the four attempt to invoke “Ichirin” as instructed, but the balance of their spiritual power collapses and their first attempt fails.

As they ponder what to do next,
glowing letters suddenly appear in the corner of the grimoire’s page, revealing new guidance for them…

ANIMATION

  • Spirit Charmers Ⅰ: “Eria the Water Charmer”

    “Eria,” “Hiita,” “Wynn,” and “Aussa” are each striving to become a full-fledged Spirit Charmer alongside their familiars.
    One day, Eria discovers a grimoire in the archives, which describes the grand Spiritual Art, "Ichirin.”
    The four attempt to perform it, but the imbalance of their spiritual power causes the ritual to fail.
    Disheartened, they follow the mysterious letters that appeared in the book, leading them to an ancient altar hidden deep within the ruins.
    There, the door to a mysterious trial is about to open...

CHARACTERS

  • Eria Akari Kitō

  • Hiita Haruka Shiraishi

  • Wynn Yurika Kubo

  • Aussa Mikako Komatsu

PROLOGUE

There exists a forbidden land.

In this realm, isolated from the outside world since ancient times, gates to the abyss known as “Holes” appear from time to time.

These “Holes” sometimes bring calamity, swallowing land and people into other dimensions ― and at other times, they bestow blessings, like divine grace.

Those who live in this land protect what little they have, fighting over scarce resources, eventually forming groups among their kin.

Nations and factions rise and fall, and the land is etched with a history of bloodshed.

In the northern most reaches, a conflict between two factions continues.

One side: a chosen people, granted sacred stigmata by the High Priest Maximus, wielding miraculous power.

―The miracle-blessed “Nation of Dogmatika,” ruled by divine doctrine.

The other: a tribe of beasts, born without stigmata, who rose up to resist the invading Knights of Dogmatika.

―The armed beastkin of the Tri-Brigade.

On this day, Dogmatika celebrates its current Virtuous Vestal, Ecclesia.

As the citizens rejoice and pray for the “Most Virtuous,” Tri-Brigade launches a covert mission to infiltrate Dogmatika and rescue their captured comrades.

As if awaiting this chaos, the abyss slowly opens its jaws once more.

Factions at a Glance

Factions at a Glance: Up to
The Fallen & The Virtuous Ⅰ: “Dogmatika Ecclesia, the Virtuous”
Factions at a Glance: Up to
The Fallen & The Virtuous Ⅱ: “Dogmatika Fleurdelis, the Knighted”
The Fallen & The Virtuous Ⅲ: “Tri-Brigade Shuraig the Ominous Omen”
Factions at a Glance: Up to
The Fallen & The Virtuous Ⅳ: “Fallen of Albaz”
Factions at a Glance: Up to
The Fallen & The Virtuous Ⅴ: “Tri-Brigade Kitt”
Factions at a Glance: Up to
The Fallen & The Virtuous Ⅵ: “Albion the Branded Dragon”

Character Relationship

  • Nation of Dogmatika
  • Tri-Brigade
  • Springans

The Springans—treasure hunters of unmatched bravado and thrill who roam the Great Sand Sea, Gold Golgonda.

Born from the sentient flames of molten lava flowing through a distant realm of iron, these soot spirits grew weary of melting scrap day after day and left their homeland behind.

Thus, having forged steel bodies and embraced lives of explosive adventure, they aided old allies like Shuraig in crossing the sand sea.
Kitt, entrusted to them at the time, began to show remarkable talent as an inventor, and the Springans’ explosive journey surged forward into even greater heights.

The beastkin once ruled the northern lands. Among them, the "Winged Tribe," "Fanged Tribe," and "Clawed Tribe" were especially powerful, but their strength was matched only by their relentless, bloody conflicts.
Shuraig, Rugal, and Ferrijit were orphans, cast out from these aggressive and exclusive tribes in their youth.

As the invasions by the neighboring great power of Dogmatika grew fiercer, the tribes were pushed to the brink and forced to unite. At the forefront of this alliance stood the Tri-Brigade—those once exiled by their own kind, now using their bond to overcome differences to rally their people.

A nation in the northernmost part of the forbidden land. Its citizens receive blessing from the High Priest, which bestows them with a sacred mark.
These stigmata manifest somewhere on their body and grants them with miraculous powers. Those blessed with exceptional powers are chosen to join the "Knights of Dogmatika" to fight and protect the nation and people from heretics.

The nation is reaching a golden age with the advent of the "Indomidable Vestal" Fleurdelis with the stigmata on her limbs and the "Most Virtuous Vestal" Ecclesia, the first to have the mark on her forehead. 

ANIMATION

  • The Fallen & The Virtuous Ⅰ: “Dogmatika Ecclesia, the Virtuous”

    In the northern most reaches of a forbidden land, lies the Nation of Dogmatika.
    Its people, marked by the sacred stigmata bestowed by High Priest Maximus, live beneath the unwavering rule of divine doctrine.
    Receiving the High Priest’s blessing on that day was Ecclesia, the “Most Virtuous,” the only one in history to bear the stigmata on her forehead.
    After the ceremony, Ecclesia stood alongside the previous Virtuous Vestal, “Fleurdelis,” speaking in earnest about what’s to come ― when suddenly, the skies above Dogmatika split open.
    From the rift emerged a beast thought to exist only in legend ― a dragon.

    Amid the flames of war, a fallen dragon boy and a wary girl cross paths. From their fated encounter begins the tale of the fallen and the virtuous.

  • The Fallen & The Virtuous Ⅱ: “Dogmatika Fleurdelis, the Knighted”

    A single dragon suddenly appeared in the skies above the great Nation of “Dogmatika,” only to be felled in a flash by the knight “Fleurdelis,” hailed as the “Indomitable Vestal.”
    At that very moment, agents from the opposition faction, “Tri-Brigade,” infiltrated the heart of Dogmatika territory. Their leader, “Shuraig,” launches a daring solitary aerial assault, aiming to distract Fleurdelis and buy time for the rescue of their captured comrades.
    Meanwhile, at the crash site of the fallen dragon, the “Ecclesia” discovers a wounded boy. Wishing to help him, Ecclesia throws herself between the Dogmatika forces and the Tri-Brigade soldiers, trying desperately to halt the clash…

  • The Fallen & The Virtuous Ⅲ: “Tri-Brigade Shuraig the Ominous Omen”

    “Ecclesia” is punished for trying to protect the wounded boy.
    In a desperate attempt to save the suffering girl before him, the boy throws himself forward, transforming into a dragon once again by absorbing power from nearby.
    Seizing this opportunity, the "Tri-Brigade" spring into action to rescue their captured comrades. In response, the zealots of "Dogmatika" rise to eliminate the heretics. The battle on the ground descends into chaos.
    Far above, in the skies, "Fleurdelis" rushes to reach Ecclesia, only to be intercepted by "Shuraig," who stands in her way with unwavering resolve.

  • The Fallen & The Virtuous Ⅳ: “Fallen of Albaz”

    The morning after the battle in Dogmatika, “Ecclesia” awakens in a remote camp, where the “Tri-Brigade” heads their operations. Ecclesia falls into despair upon learning she has been exiled from her homeland. Alongside her is a young dragon boy with no memory of his past, rescued from the battlefield. “Shuraig,” the leader of Tri-Brigade, urges the two without a place to return to, to leave the front lines and seek refuge with their allies, the “Springans.”
    The boy and girl begin to form a bond as they journey through unfamiliar lands, tossed around by fate.
    Under the starlit sky, touched by the kindness in their exchanged words, the girl gifts a name to the nameless boy.

  • The Fallen & The Virtuous Ⅴ: “Tri-Brigade Kitt”

    A desolate sand sea glimmering in golden light stretches as far as the eye can see.
    Albaz and Ecclesia press forward through the harsh terrain, slowly forging a bond through their shared journey.
    But soon, their journey is cut short by a surprise attack from flying machines.
    These steel-bodied beings, animated with hearts of soot, are the Springans―the treasure hunters of the Great Sand Sea.
    By a twist of fate, Albaz and Ecclesia ran into the very group they came seeking.
    They board the Springans’ mobile fortress, the battleship “Exblowrer,” where they meet Kitt, a brilliant inventor and younger sister of Ferrijit.
    Kitt introduces them to the Springans’ leader, Sargas, and Ecclesia pleads for Albaz’s protection.
    But Sargas decides to present the duo with an unexpected challenge.

  • The Fallen & The Virtuous Ⅵ: “Albion the Branded Dragon”

    Having overcome their trial, "Albaz" and "Ecclesia" are accepted as comrades by the Springans.
    However, their joy is short-lived. The earth suddenly trembles, and the monstrous “Supreme Sovereign Serpent of Golgonda,” appears.
    The Springans and Ecclesia are shaken by the towering creature that dominates the horizon.
    Then, the branded energy emitted from Golgonda’s “Hole” causes Albaz’s power to spiral out of control.
    Absorbing the Hole's power, he transforms into "Albion," a crimson dragon engulfed in flames.
    Frenzied by each other's overwhelming power, Albion and Golgonda throw themselves into battle, dragging everyone nearby into the fray.
    To stop Albaz, Ecclesia rushes forward, heedless of the danger.

    Amid the flames of battle, the dragon and the girl meet once more.
    Their bond now unfolds a new chapter in the story.

CHARACTERS

  • EcclesiaKana Ichinose

  • AlbazKōki Uchiyama

  • FleurdelisMiyuki Sawashiro

  • Dogmatika Maximus (High Priest of Dogmatika)Takehito Koyasu

  • Dogmatika Ashiyan (Zealots of Dogmatika)Shōw Hayami

  • ShuraigYūichirō Umehara

  • FerrijitMarina Inoue

  • RugalHiroki Yasumoto

  • KittYu Serizawa

  • SargasKenta Miyake

  • RockeyChinatsu Akasaki

PROLOGUE

An alliance formed around the powerful military empire.

To counter this threat, the "Sky Striker" system was developed using advanced military technology.

A single sword, forged with the wish for peace, was entrusted to a girl named "Raye" and deployed to the battlefield. "Sky Striker Ace - Raye" instantly changed tide of the battle.

However, this success was short-lived.

Suddenly appearing before Raye was "Roze," another Sky Striker created by the enemy empire.

The power of the two lone warriors on the battlefield was evenly matched, but after clashing blades many times, Raye sensed the cries of suffering deep within Roze's heart.

Each strike of the sword, imbued with Raye's feelings, further shook Roze, who had always seen herself as a mere weapon. The empire, however, did not overlook this.

The empire's operational directive of the Sky Striker Ace was changed from that of a combat weapon to a biological component of the prototype tactical weapon "Zeke." Roze's heart was once again sealed away as she reappeared on the battlefield.

"Roze is still crying out that she doesn't want to fight. I must go save her."

With strong determination, Raye engages the Sky Striker and dives into the battlefield.

ANIMATION

  • Sky Striker Ace I: "Sky Striker Ace - Raye"

    To counter the great powers surrounding the mighty empire, the "Sky Striker" was developed using advanced military technology. Its power was enough to instantly change the course of battle.
    The girl "Raye," entrusted with the "Sky Striker," repeatedly encounters the girl "Roze" from the hostile nation wielding equal power on the battlefield. Each time they clash with the "Sky Striker," Raye gradually gets a glimpse of the "human heart" within Roze and rises up to free her!

    To meet Roze not as a "weapon" but as a "person"-

  • Sky Striker Ace II: "Sky Striker Ace - Roze"

    The girl "Roze" from the empire couldn't understand.
    Why the girl "Raye," who should be her enemy, was coming to save her instead of destroying her.
    Each time Roze clashed with Raye and the "Sky Striker," she felt something warm and indescribable from Raye.
    The empire saw through Roze's hesitation, and she was absorbed into the tactical weapon "Zeke."

    As Roze becomes part of Zeke and loses consciousness, what will she feel in Raye, who is coming straight towards her-

CHARACTERS

  • RayeAnna Nagase

  • RozeNene Hieda

KONAMI animation