
Elemental HERO The Shining or Darklords...
LIGHT or DARK, which side will you choose?
Recommended Cards
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- Elemental HERO The Shining
- This monster gains 300 ATK for each banished "Elemental HERO" monster!
In addition, when this monster is sent from the field to the Graveyard, you can add 2 banished "Elemental HERO" cards to your hand!
Fusion Summon with the "Elemental HERO" monsters you added to your hand for a comeback victory!
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- The White Stone of Ancients
- A Tuner Monster that Special Summons a "Blue-Eyes" monster from your Deck, as well as lets you add a "Blue-Eyes" monster in your Graveyard to your hand.
Both these effects require this monster to be in the Graveyard, so use it as a Synchro Material to send it to the Graveyard!
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- The Deep Grave
- A Trap Card that lets you Special Summon a monster from either player's Graveyard during your next turn.
There's no limitation to the monster you can Summon, so Special Summon a powerful monster that was sent there earlier!
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- Darklord Ixchel
- When this card is in your hand, you can discard it alongside another "Darklord" card to draw 2 cards.
When it's on the field, you can use the effect of a "Darklord" Spell/Trap Card in your Graveyard.
Both effects will help out your "Darklord" Deck immensely!
Example of Combos
- Darklord Ixchel + Darklord Superbia + Darklord Contact
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Discard "Darklord Ixchel" and "Darklord Superbia" from your hand to draw 2 cards with the effect of "Darklord Ixchel."
Then, activate "Darklord Contact" to Special Summon "Darklord Superbia" from the Graveyard, and you'll be able to Special Summon "Darklord Ixchel" from the Graveyard as well!
In addition, if you have another "Darklord" monster in your Graveyard, you can use the effect of "Darklord Ixchel" to copy the effect of "Darklord Contact" and Special Summon that "Darklord" monster from your Graveyard!
- Rebirth of Parshath + Sacred Arch-Airknight Parshath
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When your opponent activates a monster's effect or Spell/Trap Card, negate it with "Rebirth of Parshath" and Special Summon "Sacred Arch-Airknight Parshath" from your Deck!
"Sacred Arch-Airknight Parshath" will let you add a "Parshath" card or Counter Trap Card from your Deck to your hand!
By adding "Rebirth of Parshath" or a Counter Trap Card from your Deck to your hand, you'll be able to activate "Rebirth of Parshath" again!
List of Cards Included
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- Elemental HERO The Shining
- Fusion/Effect
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- The White Stone of Ancients
- Tuner/Effect
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- The Deep Grave
- Trap
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- Celestial Wolf Lord, Blue Sirius
- Synchro/Effect
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- Darklord Ixchel
- Effect
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- Darklord Superbia
- Effect
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- Darklord Desire
- Effect
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- Sacred Arch-Airknight Parshath
- Effect
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- Steelswarm Moth
- Effect
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- Evilswarm Mandragora
- Effect
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- XX-Saber Faultroll
- Special Summon/Effect
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- Ryko, Lightsworn Hunter
- Flip/Effect
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- Wiretap
- Trap
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- Ignoble Knight of High Laundsallyn
- Synchro/Effect
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- Darklord Morningstar
- Effect
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- Darklord Nasten
- Effect
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- Steelswarm Girastag
- Effect
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- XX-Saber Ragigura
- Effect
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- XX-Saber Emmersblade
- Effect
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- Noble Knight Brothers
- Effect
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- Sky Scourge Invicil
- Effect
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- Darklord Contact
- Spell
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- The Sanctum of Parshath
- Spell
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- Cursed Armaments
- Spell
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- The Sanctified Darklord
- Trap
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- Rebirth of Parshath
- Trap
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- Infestation Infection
- Trap
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- Infestation Terminus
- Trap
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- Widespread Dud
- Trap
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- X-Saber Urbellum
- Synchro/Effect
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- Darklord Tezcatlipoca
- Effect
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- Darklord Amdusc
- Effect
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- Darklord Ukoback
- Effect
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- Darklord Edeh Arae
- Effect
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- Steelswarm Cell
- Effect
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- Steelswarm Scout
- Effect
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- Lady of the Lake
- Tuner/Effect
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- Gwenhwyfar, Queen of Noble Arms
- Effect
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- Minerva, Scholar of the Sky
- Effect
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- Power Angel Valkyria
- Effect
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- Stuffed Animal
- Normal
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- Mystic Clown
- Normal
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- Gottoms' Second Call
- Spell
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- Noble Knights of the Round Table
- Spell
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- Darklord Descent
- Trap
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- Dark Illusion
- Trap
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- Noble Arms - Caliburn
- Spell
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- XX-Saber Garsem
- Effect
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- Steelswarm Caller
- Effect
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- Noble Knight Gwalchavad
- Effect