Creating New User Experiences
For more than five decades, KONAMI has offered unique new game content and user experiences in its Digital Entertainment Business by responding to changing customer needs.
Starting with the manufacturing and sales of amusement machines (arcade games) in the early 1970s, we began manufacturing video games along with the release of video game consoles in the 1980s. From 2010, we started developing and distributing mobile games for rapidly-spreading portable devices, including smartphones and tablets.
In recent years, we have begun offering titles on cloud gaming platforms and multiple devices to further strengthen subscription type services.
We will continue our challenge to the next innovation by fully leveraging the capabilities of high-performance devices and advanced technologies, including latest mobile communication systems such as "5G," "AI" and "AR."
As a leading esports company, we are working to create a new user experience in esports, where games are viewed as competitions, by holding tournaments and events online so that people can enjoy them even in the current restricted condition.
Diverse Game Content
Mobile GamesProduction and distribution of mobile games, including the Winning Eleven series (known overseas as PES series), "Yu-Gi-Oh! DUEL LINKS," the JIKKYOU PAWAFURU PUROYAKYU series, "PROFESSIONAL BASEBALL SPIRITS A (Ace)" and "J.LEAGUE Club Championship"
Computer & Video GamesGlobal development with a rich and varied lineup of games, including the Winning Eleven (known overseas as PES), JIKKYOU PAWAFURU PUROYAKYU, Momotaro Dentetsu, METAL GEAR and Bomberman series
Card GamesProduction and sales of card games and trading cards featuring characters from popular anime and comics, including "Yu-Gi-Oh! TRADING CARD GAME"
Cloud GamesPopular games such as "SUPER BOMBERMAN R ONLINE" and "Contra Anniversary Collection" are released through Google's "Stadia™" and Amazon's "Luna."
Ways of Enjoying Game Content
Focusing on Further Expansion
and Stimulation of esports
KONAMI has held World Championships for Winning Eleven series (known overseas as PES series) since 2001, World Championships for "Yu-Gi-Oh! TRADING CARD GAME" since 2003. And in 2016 started Japan Championships for JIKKYOU PAWAFURU PUROYAKYU series.
In 2020, the esports GINZA studio, a facility dedicated to esports distribution, the esports GINZA store, a hands-on showroom for esports devices, and the esports GINZA school, a facility to train people to be active in the world of esports, opened at our new business base, Konami Creative Center Ginza. We are engaging in even more initiatives for the expansion and stimulation of esports.
|Recent initiatives in esports|
|Winning Eleven series (known overseas as PES series)|
|2019||"eJ.LEAGUE Winning Eleven 2019" kicked off in cooperation with Japan Professional Football League (J.LEAGUE).
Holding of the second season for 2020 is also confirmed.
|Selected as part of the culture program for Japan's 74th National Sports Festival and cooperated to the event.|
|2020||Held "eFootball League 2020-21 Season," the official esports for PES.|
|JIKKYOU PAWAFURU PUROYAKYU series|
|2020||Donated "eBASEBALL PRO LEAGUE" 2019 season memorabilia to THE BASEBALL HALL OF FAME AND MUSEUM.|
|Held "Nippon Professional Baseball Virtual Opening Game 2020 powered by eBASEBALL" and ""Virtual" Interleague powered by eBASEBALL" together with Nippon Professional Baseball Organization (NPB).|
|Held "eBASEBALL PRO LEAGUE" 2020 season.|
|2019||"Yu-Gi-Oh! CHAMPIONSHIP SERIES JAPAN(YCSJ)" was held as a major domestic tournament to select the player to be seeded to the World Championships.|
|"Yu-Gi-Oh! WORLD CHAMPIONSHIP 2019" was held to decide the World No. 1 Duelist for "Yu-Gi-Oh! TRADING CARD GAME" and "Yu-Gi-Oh! DUEL LINKS."|
|2020||"KC Grand Tournament" took place online using the mobile game "Yu-Gi-Oh! DUEL LINKS."
Developing High-Quality Content Using Latest Technology
KONAMI has developed an array of high-quality content by incorporating cutting-edge technology.
The Winning Eleven series (known overseas as PES series) uses 3D full-body scans of players and high-precision 3D scans of existing stadiums to create a more realistic gaming experience where players feel like they are actually there.
The PROFESSIONAL BASEBALL SPIRITS series also uses 3D scanning technology to capture the likeness of all the players in the 12 teams from 360 degrees for high graphical fidelity of their facial details and playing forms. In addition, each player has its own AI based on seasonal statistics, adding to the authentic feel of the game.
In March 2021, we joined "Oculus," Facebook's VR game system, and released "BEAT ARENA." Other technologies include VR support for "ANUBIS ZONE OF THE ENDERS: Ｍ∀ＲＳ" and "eBASEBALL PAWAFURU PUROYAKYU 2020," and AR duels at the "Yu-Gi-Oh! TRADING CARD GAME" world championship.
KONAMI makes ongoing efforts to create new user experiences by employing an array of the latest technologies.
Titles in Japan and Overseas
KONAMI has a multitude of high-profile titles both in Japan and overseas, such as the Winning Eleven, METAL GEAR and JIKKYOU PAWAFURU PUROYAKYU series, which have respectively sold over 111.4 million, 57.1 million and 23.5 million copies worldwide. 2020 marked the 25th Anniversary of the PES franchise. Meanwhile, in January 2021, "Yu-Gi-Oh! DUEL LINKS" mobile app started official release in China. We have proactively promoted the production and distribution of games for mobile devices and gaming platforms bringing excitement to customers worldwide.
|Computer & Video Games|
||Total Cumulative Sales (million)|
|Winning Eleven series
(known overseas as PES series)
|METAL GEAR series||1987||57.1|
|JIKKYOU PAWAFURU PUROYAKYU
|Total Cumulative Downloads (million)|
|eFootball Winning Eleven series
(known overseas as eFootball PES series)
|May 2017||400 (as of April 2021)|
|Yu-Gi-Oh! DUEL LINKS||November 2016||100 (as of October 2019)|
|JIKKYOU PAWAFURU PUROYAKYU||December 2014||44 (as of October 2020)|
|PROFESSIONAL BASEBALL SPIRITS A (Ace)||October 2015||25 (as of March 2021)|
[Group Companies Engaged in the Digital Entertainment Business]
- Konami Digital Entertainment Co., Ltd. (Japan)
- Konami Digital Entertainment, Inc. (the U.S.)
- Konami Cross Media NY, Inc. (the U.S.)
- Konami Digital Entertainment B.V. (United Kingdom)
- Konami Digital Entertainment Limited (Hong Kong)
We create unique content in Japan, North America,
Europe and Asia, and distribute it in various regions
by transcending national borders.