Digital Entertainment
Business

Creating New User Experiences
For more than five decades, KONAMI has offered unique new game content and user experiences in its Digital Entertainment Business by responding to changing customer needs.
Starting with the manufacturing and sales of amusement machines (arcade games) in the early 1970s, we began developing video games in the 1980s and from 2010s we were among the first to develop and distribute mobile games.
In recent years, as various devices such as mobile and game consoles become more sophisticated, and the provision of entertainment through network has spread rapidly, we have been proposing ways to play games that match the characteristics of each device. In addition, we are promoting cross-platform development so that our titles can be enjoyed across a variety of devices.
Furthermore, as a leading company in esports, where games are seen as competition, we have been focusing on esports initiatives from the early stage and are working to create new user experiences.
We will continue to take on challenges of the latest innovation by utilizing new technologies such as artificial intelligence (AI,) fifth and sixth generation mobile communications (5G/6G,) virtual and augmented reality (VR/AR,) non-fungible tokens (NFTs) and the metaverse.
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"PROFESSIONAL BASEBALL
SPIRITS 2024-2025" Console Game -
"PROFESSIONAL BASEBALL
SPIRITS A (Ace)" Mobile Game -
"PAWAFURU PUROYAKYU
2024-2025" Console Game -
"PAWAFURU PUROYAKYU
Eikan Nine Cross Road" Mobile Game -
"eFootball™"
Mobile & Console Game
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"Yu-Gi-Oh! MASTER DUEL"
Mobile & Console Game
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"Yu-Gi-Oh!
TRADING CARD GAME" Card Game -
"Momotaro Dentetsu World
–Chikyu wa Kibou de Mawatteru!–" Console Game -
"METAL GEAR SOLID:
MASTER COLLECTION Vol.1" Console Game -
"SUPER BOMBERMAN R 2"
Console Game
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"SILENT HILL 2"
Console Game
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"SILENT HILL:
The Short Message" Console Game
Focusing on Further Expansion
and Stimulation of esports
KONAMI has held esports tournaments utilizing its various game contents including World Championships for eFootball™ series since 2001, World Championships for Yu-Gi-Oh! series since 2003 and Japan Championships for PAWAFURU PUROYAKYU series since 2016.
Furthermore, eFootball™ series and PAWAFURU PUROYAKYU series has gathered attention for being adapted as competition titles in various esports tournaments, domestically and internationally.
At Konami Creative Center Ginza we engage in initiatives to further expand and stimulate esports. KONAMI esports academy fosters human resources capable of playing an active role in the world of esports, while esports GINZA studio maintains the ability to distribute esports. We also operate here an esports themed CAFe&BAR "STROPSe."
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The 2024 season of
"Prospi A (Ace) Championship" TBD (as of the end of September 2024)Esports event to decide the best player amongst all the users of the mobile game "PROFESSIONAL BASEBALL SPIRITS A (Ace)."
Real-time battle mode is used for this slugfest one-on-one battle. -
The 2024 season of
"eBASEBALL™ Prospi A (Ace) League" September - December 2024A professional baseball esports league which is officially approved by Nippon Professional Baseball (NPB) and the 12 professional baseball teams, and is organized by Konami Digital Entertainment, using the mobile game "PROFESSIONAL BASEBALL SPIRITS A (Ace)" as the competition title.
Players representing the 12 NPB teams compete in the Central League and Pacific League to determine the number one team in Japan. -
"PAWAPURO APP CHAMPIONSHIPS 2023"
August 2023 - January 2024
Esports event to decide the best "JIKKYOU PAWAFURU PUROYAKYU" player.
Two tournaments are held: the "Success Championship" competing players' development skills and the "Real Time Championship" competing players' operation skill of baseball games. -
"eFootball™ Championship 2024"
December 2023 - July 2024
The official esports tournament for "eFootball™ 2024" composing of "eFootball™ Championship 2024 Open" where players can compete with their "squad" of choice without any restrictions, and "eFootball™ Championship 2024 Club Event" that determines the No. 1 fan for each of "eFootball™"'s official partner clubs.
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"eJ.LEAGUE eFootball™ 2024 Season"
February - May 2024
A club competition amongst all 40 J1 and J2 club representing players using eFootball™ series.
The event was jointly organized by Japan Professional Football League (J.LEAGUE) and Konami Digital Entertainment. -
"Yu-Gi-Oh! World Championship 2024"
March - September 2024
Yu-Gi-Oh! World Championship series debuted with the "Yu-Gi-Oh! TRADING CARD GAME" in 2003. Over the years, digital titles were added to the competition with "Yu-Gi-Oh! DUEL LINKS" joining in 2017 and "Yu-Gi-Oh! MASTER DUEL" in 2023.
Developing Content Using Latest Technology
KONAMI has developed an array of content by incorporating cutting-edge technology.
eFootball™ series uses 3D full-body scans of players and high-precision 3D scans of existing stadiums. The development and implementation of a proprietary football game engine has enabled recreation of artistic foot works by players and graphics.
The PROFESSIONAL BASEBALL SPIRITS series also uses 3D scanning technology to capture the likeness of all the players in the 12 teams from 360 degrees for high graphical fidelity of their facial details and playing forms.
In addition, each player has its own AI based on seasonal statistics, adding to the authentic feel of the game.
We make ongoing efforts to create "New User Experiences" by employing an array of the latest technologies including VR support for PAWAFURU PUROYAKYU series and AR Duels for "Yu-Gi-Oh! TRADING CARD GAME" at the World Championship.
Developing High-Profile
Titles in Japan and Overseas
KONAMI has a multitude of high-profile titles both in Japan and overseas, such as eFootball™ (formerly known as "PES" or "Winning Eleven"), METAL GEAR and PAWAFURU PUROYAKYU series, which have respectively sold or downloaded over 900 million, 62.4 million and 26.0 million copies worldwide.
We have proactively promoted the production and distribution of games for mobile devices and gaming platforms bringing excitement to customers worldwide.
Console Game | ||
---|---|---|
Title Name | Launched | Total Cumulative Sales (million) |
METAL GEAR series |
July 1987 | 62.4 |
PAWAFURU PUROYAKYU series |
March 1994 | 26.0 |
Mobile Games | ||
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Title Name | Launched | Total Cumulative Downloads (million) |
JIKKYOU PAWAFURU PUROYAKYU | December 2014 | 51 (as of July 2024) |
PROFESSIONAL BASEBALL SPIRITS A (Ace) | October 2015 | 56 (as of September 2024) |
Console & Mobile Game | ||
---|---|---|
Title Name | Launched | Total Cumulative Sales & Total Cumulative Downloads (million) |
eFootball™ series | July 1995 | 900 (as of October 2024) ※Physical sales included |
Yu-Gi-Oh! DUEL LINKS | November 2016 | 150 (as of March 2022) |
Yu-Gi-Oh! MASTER DUEL | January 2022 | 70 (as of August 2024) |
[Group Companies Engaged in the Digital Entertainment Business]
- Konami Digital Entertainment Co., Ltd. (Japan)
- Konami Digital Entertainment, Inc. (USA)
- Konami Cross Media NY, Inc. (USA)
- Konami Digital Entertainment B.V. (United Kingdom)
- Konami Digital Entertainment Limited (Hong Kong)
Global Development
We create unique content in Japan, North America,
Europe and Asia, and distribute it in various regions
by transcending national borders.
