Creating New User Experiences
Over the past five decades, KONAMI has offered unique new game content and user experiences in its Digital Entertainment Business by responding to changing customer needs.
Starting with the manufacturing and sales of amusement machines (arcade games) in the early 1970s, we began manufacturing video games along with the release of video game consoles in the 1980s. From the 2010s, we started developing and distributing mobile games for rapidly-spreading portable devices, including smartphones and tablets.
In addition, we started focusing our efforts on "esports" at an early stage, which has attracted much attention in recent years, enabling us to build a greater presence for ourselves in the esports industry.
We will strive to create "new user experiences," by responding to the diversification of game content through fully leveraging the capabilities of high performance devices and advanced technologies, including the next-generation mobile communication systems "5G," "AI" and "AR."
Diverse Game Content
Mobile GamesProduction and distribution of mobile games, including the Winning Eleven series (known overseas as PES series), "Yu-Gi-Oh! Duel Links," the JIKKYOU PAWAFURU PUROYAKYU series, "PROFESSIONAL BASEBALL SPIRITS A (Ace)," "LOVEPLUS EVERY" and "DANKIRA!!! - Boys, be DANCING! -"
Computer & Video GamesGlobal development with a rich and varied lineup of games, including the Winning Eleven (known overseas as PES), METAL GEAR, Bomberman and JIKKYOU PAWAFURU PUROYAKYU series
Card GamesProduction and sales of card games and trading cards featuring characters from popular anime and comics, including "Yu-Gi-Oh! TRADING CARD GAME Duel Monsters"
Ways of Enjoying Game Content
Focusing on Further Expansion
and Stimulation of esports
KONAMI has held World Championships for Winning Eleven series (known overseas as PES series) since 2001, World Championships for "Yu-Gi-Oh! TRADING CARD GAME Duel Monsters" since 2003. And in 2016 started Japan Championships for JIKKYOU PAWAFURU PUROYAKYU series. We are engaging in even more initiatives for the expansion and stimulation of esports.
|Recent initiatives in esports|
|Winning Eleven series (known overseas as PES series)|
|2018||Selected as part of the exhibition competition at the 18th Asian Games – Jakarta Palembang.|
"eJ.LEAGUE Winning Eleven 2019" kicked off in cooperation with Japan Professional Football League (J.LEAGUE).
Holding of the second season for 2020 is also confirmed.
|Selected as part of the culture program for Japan’s 74th National Sports Festival and cooperated to the event.
Cooperation for 75th National Sports Festival is also scheduled for 2020.
|A new esports league "eFootball League 2019-20 season" started in collaboration with its partner clubs.|
|JIKKYOU PAWAFURU PUROYAKYU series|
|2017||Selected as part of the culture program for Japan’s 72nd National Sports Festival and cooperated to the event. Has continued to be selected since then and cooperation for 75th National Sports Festival is also scheduled for 2020.|
|2019||Inaugurated "eBASEBALL National junior high school and high school student Tournament -Kyodo News Digital Cup-."|
Established "eBASEBALL Pro League" in cooperation with the Nippon Professional Baseball Organization (NPB) as the first NPB esports league.
Holding of the third season for 2020 is also confirmed.
|2017||A mobile game section "Yu-Gi-Oh! DUEL LINKS" is added on to the annual "Yu-Gi-Oh! TRADING CARD GAME Duel Monsters" World Championships.|
|2019||"Yu-Gi-Oh! CHAMPIONSHIP SERIES JAPAN(YCSJ)" was held as a tournament to select the player to be seeded to the World Championships.|
In 2020, various facilities including the online streaming studio, “esports GINZA studio,” will open at our new business base “Konami Creative Center Ginza.” KONAMI will continue to push its esports initiatives through utilizing these facilities.
Developing High-Quality Content Using Latest Technology
KONAMI has developed an array of high-quality content by incorporating cutting-edge technology.
The Winning Eleven series (known overseas as PES series) uses 3D full-body scans of players and high-precision 3D scans of existing stadiums to create a more realistic gaming experience where players feel like they are actually there.
The PROFESSIONAL BASEBALL SPIRITS series also uses 3D scanning technology to capture the likeness of all the players in the 12 teams from 360 degrees for high graphical fidelity of their facial details and playing forms.
In addition, each player has its own AI based on seasonal statistics, adding to the authentic feel of the game.
Other technologies include VR support for "ANUBIS ZONE OF THE ENDERS: Ｍ∀ＲＳ," "JIKKYOU PAWAFURU PUROYAKYU 2018" and "LOVEPLUS EVERY," and AR duels at the "Yu-Gi-Oh! TRADING CARD GAME" world championship.
KONAMI makes ongoing efforts to create new user experiences by employing an array of the latest technologies.
Titles in Japan and Overseas
KONAMI has a multitude of high-profile titles both in Japan and overseas, such as the Winning Eleven, METAL GEAR and JIKKYOU PAWAFURU PUROYAKYU series, which have sold over 108.6 million, 56.1 million and 22.7 million copies worldwide respectively.
In addition, we have proactively promoted the production and distribution of games for mobile devices, bringing excitement to customers worldwide.
|Computer & Video Games|
||Total Cumulative Sales (million)|
|Winning Eleven series
(known overseas as PES series)
|METAL GEAR series||1987||56.1|
|JIKKYOU PAWAFURU PUROYAKYU
|Total Cumulative Downloads (million)|
|eFootball Winning Eleven series (known overseas as eFootball PES series)||May 2017||300 (as of June 2020)|
|Yu-Gi-Oh! Duel Links||November 2016||100 (as of October 2019)|
|JIKKYOU PAWAFURU PUROYAKYU||December 2014||43 (as of January 2020)|
|PROFESSIONAL BASEBALL SPIRITS A (Ace)||October 2015||20 (as of February 2020)|
[Group Companies Engaged in the Digital Entertainment Business]
- Konami Digital Entertainment Co., Ltd. (Japan)
- Konami Digital Entertainment, Inc. (the U.S.)
- Konami Digital Entertainment B.V. (United Kingdom)
- Konami Digital Entertainment Limited (Hong Kong)
- Konami Cross Media NY, Inc. (the U.S.)
We create unique content in Japan, North America, Europe and Asia, and distribute it in various regions by transcending national borders.