Principal Businesses

Digital Entertainment

(Japan, North America, Europe and Asia)
Digital Entertainment Business

Creating New User Experiences

Over the past five decades, KONAMI has offered unique new game content and user experiences in its Digital Entertainment Business by responding to changing customer needs.
Starting with the manufacturing and sales of amusement machines (arcade games) in the early 1970s, we began manufacturing video games along with the release of video game consoles in the 1980s. From the 2010s, we started developing and distributing mobile games for rapidly-spreading portable devices, including smartphones and tablets.
In addition, we started focusing our efforts on "esports" at an early stage, which has attracted much attention in recent years, enabling us to build a greater presence for ourselves in the esports industry.
We will strive to create "new user experiences," by responding to the diversification of game content through fully leveraging the capabilities of high performance devices and advanced technologies, including the next-generation mobile communication systems "5G," "AI" and "AR."

Diverse Game Content
Mobile Games
Winning Eleven Production and distribution of mobile games, including the Winning Eleven series (known overseas as PES series), "Yu-Gi-Oh! Duel Links," the JIKKYOU PAWAFURU PUROYAKYU series, "PROFESSIONAL BASEBALL SPIRITS A (Ace)," "LOVEPLUS EVERY" and "DANKIRA!!! - Boys, be DANCING! -"
Computer & Video Games
JIKKYOU PAWAFURU PUROYAKYU Global development with a rich and varied lineup of games, including the Winning Eleven (known overseas as PES), METAL GEAR, Bomberman and JIKKYOU PAWAFURU PUROYAKYU series
Card Games
Yu-Gi-Oh! TRADING CARD GAME Production and sales of card games and trading cards featuring characters from popular anime and comics, including "Yu-Gi-Oh! TRADING CARD GAME Duel Monsters"
Ways of Enjoying Game Content
Holding esports championships based on the Winning Eleven (known overseas as PES) and JIKKYOU PAWAFURU PUROYAKYU series, as well as "Yu-Gi-Oh! Duel Links"

Focusing on Further Expansion
and Stimulation of esports

KONAMI has held World Championships for Winning Eleven series (known overseas as PES series) since 2001, World Championships for "Yu-Gi-Oh! TRADING CARD GAME Duel Monsters" since 2003. And in 2016 started Japan Championships for JIKKYOU PAWAFURU PUROYAKYU series. We are engaging in even more initiatives for the expansion and stimulation of esports.

Recent initiatives in esports
Winning Eleven series (known overseas as PES series)
2018 Selected as part of the exhibition competition at the 18th Asian Games – Jakarta Palembang.
"eJ.LEAGUE Winning Eleven 2019" kicked off in cooperation with Japan Professional Football League (J.LEAGUE).
Holding of the second season for 2020 is also confirmed.
Winning Eleven
Selected as part of the culture program for Japan’s 74th National Sports Festival and cooperated to the event.
Cooperation for 75th National Sports Festival is also scheduled for 2020.
A new esports league "eFootball League 2019-20 season" started in collaboration with its partner clubs.
2017 Selected as part of the culture program for Japan’s 72nd National Sports Festival and cooperated to the event. Has continued to be selected since then and cooperation for 75th National Sports Festival is also scheduled for 2020.
2019Inaugurated "eBASEBALL National junior high school and high school student Tournament -Kyodo News Digital Cup-."
Established "eBASEBALL Pro League" in cooperation with the Nippon Professional Baseball Organization (NPB) as the first NPB esports league.
Holding of the third season for 2020 is also confirmed.
Yu-Gi-Oh! series
2017 A mobile game section "Yu-Gi-Oh! DUEL LINKS" is added on to the annual "Yu-Gi-Oh! TRADING CARD GAME Duel Monsters" World Championships.
2019 "Yu-Gi-Oh! CHAMPIONSHIP SERIES JAPAN(YCSJ)" was held as a tournament to select the player to be seeded to the World Championships.

In 2020, various facilities including the online streaming studio, “esports GINZA studio,” will open at our new business base “Konami Creative Center Ginza.” KONAMI will continue to push its esports initiatives through utilizing these facilities.

Developing High-Quality Content Using Latest Technology

KONAMI has developed an array of high-quality content by incorporating cutting-edge technology.
The Winning Eleven series (known overseas as PES series) uses 3D full-body scans of players and high-precision 3D scans of existing stadiums to create a more realistic gaming experience where players feel like they are actually there.
The PROFESSIONAL BASEBALL SPIRITS series also uses 3D scanning technology to capture the likeness of all the players in the 12 teams from 360 degrees for high graphical fidelity of their facial details and playing forms.
In addition, each player has its own AI based on seasonal statistics, adding to the authentic feel of the game.
Other technologies include VR support for "ANUBIS ZONE OF THE ENDERS: M∀RS," "JIKKYOU PAWAFURU PUROYAKYU 2018" and "LOVEPLUS EVERY," and AR duels at the "Yu-Gi-Oh! TRADING CARD GAME" world championship.
KONAMI makes ongoing efforts to create new user experiences by employing an array of the latest technologies.


Developing High-Profile
Titles in Japan and Overseas

KONAMI has a multitude of high-profile titles both in Japan and overseas, such as the Winning Eleven, METAL GEAR and JIKKYOU PAWAFURU PUROYAKYU series, which have sold over 108.6 million, 56.1 million and 22.7 million copies worldwide respectively.
In addition, we have proactively promoted the production and distribution of games for mobile devices, bringing excitement to customers worldwide.

Computer & Video Games
Title Name Launched
Total Cumulative Sales (million)
Winning Eleven series
(known overseas as PES series)
1995 108.6
METAL GEAR series 1987 56.1
1994 22.7
(Note) as of the end of June 2020
Mobile Games
Title Name Distribution
Total Cumulative Downloads (million)
eFootball Winning Eleven series (known overseas as eFootball PES series) May 2017 300 (as of June 2020)
Yu-Gi-Oh! Duel Links November 2016 100 (as of October 2019)
JIKKYOU PAWAFURU PUROYAKYU December 2014 43 (as of January 2020)
PROFESSIONAL BASEBALL SPIRITS A (Ace) October 2015 20 (as of February 2020)

[Group Companies Engaged in the Digital Entertainment Business]

Global Development

We create unique content in Japan, North America, Europe and Asia, and distribute it in various regions by transcending national borders.


Updated Information [ News List ]