Social

Human Capital Index

Staff Composition Index

FY2025 FY2026
Number of Regular Employees (employee) Digital Entertainment Business 2,208 2,312
Arcade Game Business 475 508
Gaming & Systems Business 647 655
Sports Business 839 810
Others 354 304
Corporate 522 597
Overall 5,045 5,186
Number of Temporary Employees (employee) (*2) Digital Entertainment Business 25 31
Arcade Game Business 9 10
Gaming & Systems Business 0 5
Sports Business 3,860 3,873
Others 39 38
Corporate 60 67
Overall 3,993 4,024
Consolidated Number of Employees (*3) Digital Entertainment Business 2,233 2,343
Arcade Game Business 484 518
Gaming & Systems Business 647 660
Sports Business 4,699 4,683
Others 393 342
Corporate 582 664
Overall 9,038 9,210
Consolidated Number of Foreign Employees 840 860
Average Age (age) Male 41.8 41.7
Female 38.0 37.6
Overall 40.8 40.6
Average Employee Tenure (year) Male 15.6 16.2
Female 13.2 13.6
Overall 15.0 15.5

Employment Index

FY2025 FY2026
New Graduates Hires (employee) (Goal:260) 223 254
Mid-career Entree Hires (employee) 75 50
Percentage of New Graduates Hires by Sex (%) Male 70.0 61.0
Female 30.0 39.0
Retention Rate of New Graduates After 3 Years of Employment (%) Male 92.4 84.7
Female 91.7 90.7
Overall 92.2 86.7

Human Resource Development Index

FY2025 FY2026
Satisfaction Rate for Training (%) 88.6 90.8
Total Number of Training Participants (employee) 40,909 52,635
Total Training Hours (hour) 76,594.0 90,509.0
Annual Training Fee per Employee (JPY) 13,480 16,607
Annual Training Hours per Employee (Goal: 18.5) 18.1 20.8

Wages Index

FY2025 FY2026
Average Annual Wages (JPY) 7,898,848 8,502,600
Gender Wage Gap (%) Regular Employee 80.8 80.2
Temporary Employee (*2) 101.1 101.1
Overall (*3) 64.4 65.1

Transfer and Job Assignment Index

FY2025 FY2026
Percentage by Gender for Employees (%) Male 75.2 74.5
Female 24.8 25.5
Percentage by Gender for Canditates of Management Positions (%) (*4) Male 79.0 79.2
Female 21.0 20.8
Percentage by Gender for Management Positions (%)
(Goal: Female 20.0)
Male 90.3 89.3
Female 9.7 10.7

Motivation for Working Index

FY2025 FY2026
Job Performance (%) (*5) 94.4 94.3
Employee Satisfaction (Point)
(National Average: 11.5 Goal: 13.0) (*6)
12.5 12.6

Health Index

FY2025 FY2026
Percentage Participating in Regular Health Check-up (%)
(Goal: 100.0)
100.0 100.0
Percentage of Smokers (%) (Goal:15.0) 15.0 14.3
Percentage Responding to Stress Check Survey (%) (Goal: 98.0) 99.2 99.2
Percentage Maintaining Optimal Weight (%) (Goal: 70.0) 65.3 65.0
Percentage Taking Part in Habitual Exercise (%) (Goal: 40.0) 38.5 37.2
Percentage Enrolling in Health Management Web Portal (%)
(Goal: 70.0)
64.5 73.8
Percentage Participating in Health Promotion Events (%)
(Goal: 80.0) (*7)
79.5 75.1
Percentage Participating in Detailed Health Examination (%) 47.9 47.5
Percentage Participating in Health Guidance (%) 76.2 79.2
Percentage Receiving Treatment for Hypertension (%) 77.6 –
Percentage Receiving Influenza Vaccination (%) 62.0 61.8
Amount of Investment in Individual Health and Productivity Management Measures (Millions of Yen) (*8) About 5,000 About 3,000

Labor Index

FY2025 FY2026
Percentage Using Paid Holidays (%) (Goal: 70.0) 73.6 74.3
Average Paid Holidays Taken (Days) (Goal: 14.0) 15.1 15.2
Average Monthly Overtime (hours) 16.8 18.0
Retention Rate (%) (*9) Male 97.3 97.3
Female 96.7 96.8
Overall 97.2 97.2
Percentage of Reemployment After Retirement (%) 88.9 97.9
Percentage Using Childcare Leave (%) Male 81.5 88.3
Female 100.0 96.6
Overall 90.4 92.4
Return Rate After Taking Childcare Leave (%) 96.3 96.2
Short-time Work System Used (employee) 321 338
Family Care Leave Used (employee) (Goal: 5) 6 6
Percentage Using Injury or Illness Leave (%) 2.2 2.1
Injury or Illness Leave Used (day) (*10) 1.6 1.3
Number of Labor Accidents
(incidents)
Total 139 140
Fatalities amongst Total 0 0
Number of Commuting Accident
(incidents)
Total 35 31
Fatalities amongst Total 0 0