The Konami Group hereby announces that it will establish the "esports GINZA studio," a next-generation hall with cutting-edge stage effect and video distribution equipment, at the "Konami Creative Center Ginza (hereafter "KCC GINZA")," which is under construction as our new business base.
The "esports GINZA studio" will be a public hall fully equipped with the devices best suited for esports, such as sound and lighting systems used for stage effects, as well as video distribution equipment.
At KCC GINZA, the Konami Group also plans to offer classes that are aimed at fostering human resources in the field of esports, and to set up a shop that sells products related to esports.
KCC GINZA is scheduled to be completed at the end of November 2019.
With KCC GINZA as our new base, the Konami Group will strive to contribute to the expansion and stimulation of esports by spreading the entertainment all over the world.
【Conceptual Rendering of Konami Creative Center Ginza】
(from the west side/Ginza street)
(from the north side/Kyobashi direction)
【About Konami Group’s esports initiatives】
esports, a term that denotes games played as sporting competitions, is growing in popularity, primarily in overseas markets, and is also beginning to draw much attention in Japan.
In addition, the numbers for both spectators attending tournaments as well as broadcast audiences are on their way to rivaling those of established major sports.
The Konami Group has held World Championships for the Winning Eleven series and the "Yu-Gi-Oh! Trading Card Game" since 2001 and 2003, respectively. For the domestic market, it launched the Japanese Championship for the Jikkyou Pawafuru Puroyakyu series in 2016. In addition, it has held the official esports tournament for arcade games dubbed "KONAMI Arcade Championship" since 2011.
“eBASEBALL 2018-19 SMBC eNippon Series”
January 12, 2019/Tokyo Big Sight TFT HALL
“Yu-Gi-Oh! World Championship 2018”
August 5, 2018/Makuhari Messe International