Result Screen

You can view the match results on this screen.

Win/Loss Screen
Result Page 1
Result Page 2

Sherlock's Result Points

Match Result Points

Villain identified and Moriarty's devious plot foiled. 100
Foiled Moriarty's plan, but failed to identify the villain. 80

Action Points

Identified the villain. 100
Restored the manor's electricity. 10
Found a fuse box before Moriarty. 10
Deduced that a pawn was not the target. 10 for every character.
Deduced that a pawn was not the villain. 10 for every character.
Tear gas spray used on villain. 30 every time.
Treated a pawn's injury. 20
Repaired a gas leak. 10
Defeated a wild dog. 10
Activated a secret passage. 10

Watson's Result Points

Match Result Points

Villain identified and Moriarty's devious plot foiled. 100
Foiled Moriarty's plan, but failed to identify the villain. 80

Action Points

Identified the villain. 100
Restored the manor's electricity. 10
Found a fuse box before Moriarty. 10
Deduced that a pawn was not the target. 10 for every character.
Deduced that a pawn was not the villain. 10 for every character.
Tear gas spray used on villain. 30 every time.
Treated a pawn's injury. 20
Repaired a gas leak. 10
Defeated a wild dog (or other invading threats). 10
Activated a secret passage. 10
Searched a food POI. 10

Moriarty's Result Points

Match Result Points

Killed the target. 100
Failure. But Sherlock failed to identify the villain. 20

Action Points

Succeeded in killing the target by using the "Assail" command. 100
Killed target without being discovered. 50
Interfered with Sherlock's command. 10 every time.
Shut off the manor's electricity. 30
Found a fuse box before Sherlock did. 10
Used tear gas spray to sabotage Sherlock. 30 for every character.
Treated the villain's injury. 20
Injured a pawn other than the villain with a gas leak. 10
Activated a secret passage. 10
A pawn other than the villain was in a critical state. 10

Irene's Result Points

Match Result Points

Killed the target. 100
Failure. But Sherlock failed to identify the villain. 20

Action Points

Interfered with Sherlock's command. 10 every time.
Found a fuse box. 30
Used tear gas spray to sabotage Sherlock. 30 every time.
Treated the villain's injury. 20
Injured a pawn other than the villain with a gas leak. 10
Activated a secret passage. 10
A pawn other than the villain was in a critical state. 10