Ending a Match

Achieving a Murder

Moriarty can claim victory when meeting all the kill conditions and successfully murdering the target.

Final Turn

If the villain is revealed but Moriarty is yet to kill the target, the final turn will be triggered.

If Moriarty is able to land the killing blow on the target on the final turn, Moriarty will claim victory. If he fails, he will lose.

Watch out! In-match time does not progress after entering the final turn!
For example, if the villain is revealed on the evening of the 3rd day, the final turn will play out as if it is still the evening of the 3rd day.

In other words, pawns will not become hungry as they usually do when night turns to day, and any food they possess will not be consumed.

And if a fuse box was set to be restored the following turn, it will remain unrestored during the final turn.

Final Deductions

After the morning of the 4th day passes, if Moriarty has failed to kill the target, help arrives and the final deductions occur.

This is the phase where Sherlock players will vote on who they have deduced the villain is.
Players must vote which pawn they think is the villain.

Voting results will then be made public, showing how many votes each pawn received.

According to those results, Sherlock players will either win or tie, while the Moriarty player will tie or lose.

Draw Conditions

Sherlock and Watson
The match ends in a draw when the result of your vote for the villain is incorrect. The result of final deductions is determined by whether you as a Sherlock player can come to the correct conclusion―your result may differ from other Sherlock players.
Moriarty and Irene
The match ends in a draw when the result of all Sherlock players' votes for the villain are incorrect. The result of final deductions for Moriarty players are the same for all players.

Voting as a Moriarty or Irene Player

Moriarty and Irene players also get to vote for who the villain is, but this vote has no direct impact on the match result.

It is impossible for Sherlock players to win the match without them all correctly guessing the villain, so a Sherlock player is more likely to vote for the pawn that has the most votes among players.

Moriarty and Irene players may just vote for a pawn that might cast doubt among the Sherlock players so as to increase their chances of forcing a draw.