AI Reference Chart
Sherlock | Watson | Moriarty | Irene | |
Goal | Discover the villain. Prevent the murder. |
Prevent the murder. Discover the villain. |
Instruct the villain to acquire a weapon and kill the target. | Collaborate with Moriarty to stop Sherlock. |
Food Location![]() |
Knows 2 food locations at start of match. (Not all players see the same locations.) |
Knows the two food ration locations at the start of the match. Unique ability: Each time a food ration is acquired, a new food ration location will be revealed at the start of the Command Phase. (Also notified on the first turn) *The visible location will differ person to person. |
Can see everything. | Knows 2 food locations at start of match. (Not all players see the same locations.) |
Weapon Location![]() |
Unknown until location is searched. | Unknown until location is searched. | Can see everything. | Unknown until location is searched. |
Commandable Pawns![]() |
All pawns. | All pawns. | All except target. | All except target. |
Potential Villain and Target![]() |
All pawns are potentially the villain or target. | All pawns are potentially the villain or target. | Knows villain and target identity from start. | Knows villain and target identity from start. |
Sherlock-side Command Conflicts | The command conflict winner is chosen at random. | The command conflict winner is chosen at random. | Always wins command conflict. Pawn is revealed to not be the target. |
The command conflict winner is chosen at random. The losing command conflict does not reveal command. |
Command Conflicts with Moriarty | Always loses command conflict. but pawn is revealed as NOT being target. |
Always loses command conflict. but pawn is revealed as NOT being target. |
- | Always loses command conflict |
Command Conflicts with Irene | The command conflict winner is chosen at random. If command wins, pawn status NOT revealed. |
The command conflict winner is chosen at random. If own command wins, pawn status NOT revealed. |
Always wins command conflict. | - |
Fuse Box![]() |
Reach fuse box before Moriarty, to safeguard it. | Reach fuse box before Moriarty, to safeguard it. | Reach fuse box before Sherlock, to destroy it. Destroying one cuts off power to manor. |
Discover fuse box before Sherlock, to destroy it. Irene cannot destroy fuse box herself. |