AI Reference Chart

  Sherlock Watson Moriarty Irene
Goal Discover the villain.
Prevent the murder.
Prevent the murder.
Discover the villain.
Instruct the villain to acquire a weapon and kill the target. Collaborate with Moriarty to stop Sherlock.
Food Location
Knows 2 food locations at start of match.
(Not all players see the same locations.)
Knows the two food ration locations at the start of the match.
Unique ability:
Each time a food ration is acquired, a new food ration location will be revealed at the start of the Command Phase.
(Also notified on the first turn)
*The visible location will differ person to person.
Can see everything. Knows 2 food locations at start of match.
(Not all players see the same locations.)
Weapon Location
Unknown until location is searched. Unknown until location is searched. Can see everything. Unknown until location is searched.
Commandable Pawns
All pawns. All pawns. All except target. All except target.
Potential Villain and Target
All pawns are potentially the villain or target. All pawns are potentially the villain or target. Knows villain and target identity from start. Knows villain and target identity from start.
Sherlock-side Command Conflicts The command conflict winner is chosen at random. The command conflict winner is chosen at random. Always wins command conflict.
Pawn is revealed to not be the target.
The command conflict winner is chosen at random.
The losing command conflict does not reveal command.
Command Conflicts with Moriarty Always loses command conflict.
but pawn is revealed as NOT being target.
Always loses command conflict.
but pawn is revealed as NOT being target.
- Always loses command conflict
Command Conflicts with Irene The command conflict winner is chosen at random.
If command wins, pawn status NOT revealed.
The command conflict winner is chosen at random.
If own command wins, pawn status NOT revealed.
Always wins command conflict. -
Fuse Box
Reach fuse box before Moriarty, to safeguard it. Reach fuse box before Moriarty, to safeguard it. Reach fuse box before Sherlock, to destroy it.
Destroying one cuts off power to manor.
Discover fuse box before Sherlock, to destroy it.
Irene cannot destroy fuse box herself.