- Castlevania III Dracula's Curse
Only you can stop Dracula from drawing first blood!
- Release date：May. 1992
IT'S A CURSED WORLD WE LIVE IN
The time is 100 years before Simon Belmont's birth. The moon burns red overhead and black clouds loom large on the horizon. All is still and quiet. Only the call of a distant crow stirs the cold night air. Suddenly, thunder roars out of the Morbid Mountains and into the village of Warakiya. Like the yell of an angry giant, the terrible sound shakes homes and shops as if they were sapling branches.
But no one blinks an eye. The village is dead calm. For all the people have fled after receiving warnings from the Great Beyond that Count Dracula has assembled a mighty army of evil, and they're poised to march up from the Valley of Graveyards to bury mankind in a Tomb of Terror. Unfortunately, there's no corner on Earth that won't be gobbled up by this bloodthirsty legion of Swamp Dragons, Slasher Skeletons and Forces of the Undead.
The last line of defense is you, Trevor Belmont--the forefather of Simon Belmont and the origin of the Belmont Warlord Chromosomes. But your chances are slimmer than Jim. In fact, the only real edge you have over this fang sharpened freak is your power to transform into three different partner spirits: Grant DaNasty, the ferocious Ghost Pirate. Sypha, the Mystic Warlord. And Alucard, Dracula's forgotten son. Each of these spirits will confront you as you fight through 17 possible levels of never-ending fright, including the Haunted Ship of Fools, the Clock Tower or Untimely Death and Curse Castle. You must also possess the strength to wield the might Battle Axe and Mystic Whip, which were given to you by the Poltergeist King.
So go forth young Trevor into the cold black knight, where death lurks around every corner and evil lingers on every stone. And remember, if your courage and cunning are any less than magnificent or if you fail to choose the correct Paths of Fate, you'll be banished to the world of the undead, and zombies will rule until the end of time.
Led by the immortal Count Dracula, the greatest army of evil ever assembled is poised to bury mankind in a Tomb of Terror. Destroying this legion of Swamp Dragons, Slasher Skeletons and Forces of Undead will be the supreme challenge for the mightiest of warriors.
Your place in history is 100 years before Simon Belmont's birth. Dracula is young at heart and it will take more than a stake to penetrate his evil. Luckily, you command the role of Trevor - Simon's forefather and the origin of the Belmont Warlord Chomosomes.
Trevor has a power never before seen by human eyes - the power to transform into three different spirits: Grant DaNasty, the ferocious Ghost Pirate. Sypha, the Mystic Warlord. And Alucard, Dracula's forgotten son. You must perfectly time Trevor's body transfomations to match up his different fighting spirits against Ultimate Evils. Trevor also has the strength and wisdom to command the Battle Axe, Invisibility Potion and Mystic Whip.
But the most important weapon Trevor has is your cunning to shoose the correct Paths of Fate and your bravery to lead him past 17 possible levels of never-ending doom, including the Hunted Ship of Fools, the Sunken City og Poltergeists, the Clock Tower of Untimely Death and Curse Castle.
Never before have so many dangers confronted you at one time. And if by some miracle you triumph, you'll no longer be a mere mortal. You'll be a legend who will live forever!