Super-Nimble Mega Hamster!

March 12th, 2010

”Super-Nimble Mega Hamster” is one of the most exciting and talked about cards from Absolute Powerforce. It’s a Flip Effect Monster with 1800 DEF that can Special Summon any Level 3 or lower Beast-Type monster from your Deck. Since the monster you Special Summon is Summoned in face-down Defense Position, there are a lot of cool things you can do with “Super-Nimble Mega Hamster” that you just can’t do with cards like “Gravekeeper’s Spy.”

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Starlight Road: Which Decks is it Really Useful In?

March 11th, 2010
In our previous 2 articles on “Starlight Road,” we looked at how the card works and what makes it so useful. Today we look at “Starlight Road” one last time to see what Decks can benefit the most from the added layer of protection it gives.

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Starlight Road: What Can It Do For Me?

March 10th, 2010

“Starlight Road” is an exciting new Trap Card that’s only available in the Duelist Pack Collection Tin 2010. Yesterday, we looked at how the card works,  and today we’re going to see why so many Duelists are adding this card to their Decks.

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Starlight Road: How Does It Work?

March 9th, 2010

“Stardust Dragon” is one of Yusei’s signature cards, a card that almost every Duelist has in their Extra Deck. Its high ATK and incredibly useful effect have changed the way  the game is played ever since its release in The Duelist Genesis, forcing Duelists to think twice about cards that destroy other cards. Tthe Duelist Pack Collection Tin 2010, takes things to a whole new level with the new Trap Card that everybody’s talking about, “Starlight Road.”. “Starlight Road” is incredibly powerful, and it makes “Stardust Dragon” even easier to use!

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Dark Synchros

March 8th, 2010

Absolute Powerforce introduces the “Dark Synchro” monsters used by the Dark Signers in the Yu-Gi-Oh! 5D’s animated series. These monsters can only be Synchro Summoned by using a DARK-Attribute Tuner monster. There are two Dark Synchro Monsters in Absolute Powerforce.

When you attack with either of these Synchro Monsters, your opponent can’t activate any Spell or Trap Cards until the end of the Damage Step. That makes them immune to cards like “Dimensional Prison” and “Magic Cylinder.” Each Dark Synchro Monster has another way to protect itself too! A

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How Can I Make My Deck Stronger and Easier to Use?

March 5th, 2010

Lots of Duels are decided by how well you play your cards, but what cards you decide to play in your Deck is just as important. In order to do well at any event, you need to have a powerful and consistent Deck that can do what you want it to do very well. Here are some tips to help you make your Deck more reliable.

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Where Do I Get the Most Out of Battle Fader?

March 4th, 2010

In my last article, I talked about how “Battle Fader” could be used to prevent you from losing the game. In this article, I’ll be discussing how “Battle Fader” can be used to win the game instead.

Since your opponent can’t attack “Battle Fader” after you Special Summon it, there’s a good chance it will still be on the field when you start your next turn. Even though “Battle Fader” has 0 ATK and 0 DEF, there’s a lot you can do with it.

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How to Get Around Royal Oppression

March 3rd, 2010

Almost every Deck you’ll see at a tournament Special Summons a lot of monsters, and lots of Duelists have tried to stop their opponents from doing this whenever they can. The most popular card for stopping Special Summons is “Royal Oppression,” and if you want to safely play cards like “Stardust Dragon” you need to know how to beat this troublesome Trap Card.

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Trap Stun

March 2nd, 2010

Every Duelist has to be wary of Trap Cards, as they can stop you from doing what you want to do. There are many ways to protect yourself from your opponent’s Trap Cards, you could shut them all down with “Royal Decree,” or negate the most dangerous ones with “Solemn Judgment” and “Dark Bribe.” “Trap Stun” is a card that many Duelists overlooked in Raging Battle, but it’s a simple card that can be very useful in the right situations.

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Written by: P.J. Tierney
Categories: Intermediate Tips Tags:

Battle Fader: What it does that Tragoedia & Gorz don’t

March 1st, 2010

When “Gorz the Emissary of Darkness” was first released, many Duelists saw it as the ultimate defense. When a Duelist had no cards on the field and took damage from an attack, Gorz would step in and Summon an “Emissary of Darkness Token” to defend the Duelist from more attacks. Almost a year later, Duelists started using “Tragoedia” with the same purpose. “Tragoedia” doesn’t Special Summon an additional token, but it’s easier to Summon than Gorz. A Duelist can Special Summon “Tragoedia” from his hand whenever he takes Battle Damage, even if he has cards on the field. Then, “Tragoedia” can defend the Duelist from other attacks that the opponent might be planning.

Starting March 1st, Gorz and “Tragoedia” are both Limited cards and Duelists are looking for new ways to protect themselves. Fortunately, Absolute Powerforce gives us a monster that puts up an even better defense than Gorz and “Tragoedia.” That monster is “Battle Fader.”

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