Blog
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Hi everyone.
Welcome to the start of our PES blogs. Let me introduce myself. I'm Naoya Hatsumi, PES Producer and I'll be bringing you regular behind the scenes info on how we're getting on with PES2010.
It's a bit manic at our Tokyo HQ at the moment. We've got short and long term plans for PES and Winning Eleven and for several months we've been reorganising internally to make sure our baby really grows. We've got different teams working on different aspects not only for 2010, but well beyond. We've got ideas how this needs to happen and thanks to feedback from Europe we know what is important to you. It's a great start but we have to keep the process going.
So our first announcement is out. We've tried to give a good general overview to the development without giving everything away at once. We'll be adding more details and explaining improvements in greater depth in the coming months.
Since the beginning of April, Tokyo has been enjoying cherry blossoms. If they had missed sunshine, rains and the chill of the Winter, they would not have come into flower. We've got the inputs for PES we need, which will take PES2010 into bloom this Autumn!
We've just finished the first PES2010 announcement, which I'm really pleased with, especially being able to mention so much so early. Plenty to talk about and plenty more to come!
Before I get going with my first blog entry, just a brief intro. I've been at Konami for over 10 years. Life-long PES fan and for the past couple of years I've been PES Team Leader for Europe.
Our focus from now on is to put the fans at the heart of everything. The process started before PES2009 even launched and I've been collecting feedback since from some really valuable sources. Huge thanks to the fan sites and journalists who've been providing excellent feedback. Understandably some of the comments I've fed back to WEP have been negative and many users have questioned Konami's listening skills. My job this year and looking further into the future will be make sure the voices of our fans heard and push for their feedback to really impact on development.
It won't happen overnight, but I have to say that honestly I've been impressed with the way the team are listening.

